White Enchantment Control

by kung-fu_elmo on 23 June 2013

Main Deck (60 cards)

Sideboard (15 cards)

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Deck Description

This is a white enchantment control deck (see title). It functions to slow down the opponent's deck and control the board until Luminarch Ascension or Sigil of the Empty Throne can get active, at which point the game is typically won in a matter of a few turns. If adjustments were to be made, I'd highly suggest the addition of Serra's Sanctum (more money than I'd like to drop on a single set of cards). Also, I've toyed with the idea of putting in Enduring Ideal: so if you want to tinker with that, be my guest (and please tell me how that went?). If you have any suggestions for better toolbox enchantments or more synergistic enchantment combinations (like humility/reverence), please comment below. Additionally, I'm unsure as to whether the Enchanted Evening/Arenson's Aura is main-deck worthy, so opinions on that would be appreciated. Thanks!

How to Play

Main-deck Notes/Card Interactions:

The Humility/Reverence is a nifty combo that, if you can get out, can be highly valuable. Porphyry Nodes is best used after the opponent has 2 creatures out (or if you want, you can play it after one: however, playing it at the three creature-count is risky, as the nodes won't be able to eliminate them fast enough before they can put serious dents into your life total). By doing this, the opponent will either have to slow down and wait for a creature drop, or will give you IMMENSE card advantage by trying to push through it (this will allow the nodes to kill multiple creatures at only one mana). Nodes will play excellently with Mobilization, since you can continually place enough soldiers on the board so that you don't have to sacrifice the nodes, though even if you let it get sacrificed after one kill, it will be a cheap kill-spell at only one white mana.

The idyllic tutor functions as a sort of toolbox tutor rather than trying for a specific piece. For example, if there's only one creature threat, then it can fetch for a pacifism. If that creature's ability is what is dealing damage/destroying your enchantments/etc, you can fetch the fetters. If there's multiple creatures, then planar collapse will board-wipe. As an aside, for those who are unsure, enchant creature spells placed on your opponent's creatures still count as "your" enchantments: this is an important consideration when counting for the Sphere of Safety or if Greater Auramancy is in play.

Endless Horizons allows for you to increase your top-deck capability in the deck: by essentially guaranteeing every draw is going to be an enchantment (minus the tutor, which will get you an enchantment), the potency of the Sigil of the Empty Throne is greatly increased.

Side-boarding Notes:

This deck functions best against creature-based decks: in other cases (such as other creature-less, control decks, combo decks, etc), Arenson's Aura, Enchanted Evening, and Equipoise will help. By making everything enchantments, you can use your lands to destroy crafty artifact threats and/or eliminate their land-base; equipoise will limit what the opponent can do during your turn, as it will phase out all of their creatures (generally) and a few of their lands (be wary of using equipoise if you play against a deck featuring a lot of CIP effects or if you've placed pacifisms on their side of the board... that's why it's a better card situationally and thereby in the sideboard). Extra Ghostly Prisons/Planar Cleansing are best used against faster aggro decks, where the more effective (generally) Sphere won't ever see the light of day.

Deck Tags

  • Enchantment
  • white control
  • Creatureless

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 12,974 times.

Mana Curve

Mana Symbol Occurrence

420000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for White Enchantment Control

Dude, Enlightened Tutor. If you're using Humility, you need Orim's Prayer. No Oblivion Ring? Journey to Nowhere?

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Posted 24 June 2013 at 01:29

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I was thinking Idyllic over Enlightened (I know, not conventional but hear me out). Idyllic allows for more of what this deck needs to respond against more bombtastic style decks (y'know, like decks with game-changing top-end threats): Idyllic has the simple advantage of bringing the card to my hand versus making me wait an extra turn for my solution to the problem that's going to kill me before I can even draw again. However, I've also been thinking of adding it. SO, for the time being, I'm going to see if the early game//low cost advantage of enlightened ends up paying off more than I originally thought and which one I'd rather see. Orim's Prayer seems kind of redundant, no? If you're playing Humility, NOBODY is going to attack into an Orrim's Prayer. It's effect only is activated if a) the guy is a total moron and decides to attack into it, b) if he has some sort of enchantment destruction that he's going to use against Orrim's, or c) he's going to net-gain damage on your life. As such, Reverence protects me from a greater range of creatures (power 2 and below) by itself, not really persay *requiring* humility. Is Reverence a card I would play normally without Humility? No, but it still serves a sort of delaying function against the opponent by itself, if that makes sense? And, concerning journey to nowhere: the creature hate seems redundant and that's why I didn't include Journey to Nowhere. However, Oblivion Ring SOMEHOW totally slipped my mind. That's going in right away.

Anyways, thanks for the comment and bringing those ideas to my attention. I'm going to try out the 2 and 2 of the tutors next time I get a chance.

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Posted 24 June 2013 at 04:43

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No problem, check out my monowhite control deck that wins through tokens.

http://www.mtgvault.com/xeotech/decks/the-white-deck-6/

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Posted 24 June 2013 at 13:05

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