kylecore

9 Decks, 10 Comments, 1 Reputation

LOL but seriously, anyone facing a real control deck is going to have a bad time :P In just about every other situation this seems to work pretty well though :)

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Posted 11 August 2014 at 22:09 in reply to #491791 on Green/Black Creature Control

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Well you don't play a creature control deck against a deck that doesn't have creatures..
Plus if the don't have any creatures just ship all yours all day until they're dead.

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Posted 10 August 2014 at 20:47 in reply to #491791 on Green/Black Creature Control

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Yes you need 4 card s for the combo, yes its some times tough to get it but in all reality all you pull are the cards you need for a combo with walls inbetween. Its not a 1v1 deck but in a multiplayer game it owns the shit out of everyone. I've played it about 10 times now and lost twice. It works, and it works well.

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Posted 01 August 2014 at 20:15 in reply to #486830 on Infinite Deathtouch

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yeah if you can stop midnight guard great but most people don't know whats happening until its too late.
Also if midnight guard is on the field already good luck exiling it, i put Ranger's Guile in there for that reason :)

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Posted 01 August 2014 at 20:14 in reply to #486768 on Infinite Deathtouch

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Thanks for the ideas! I've actually been thinking of replacing it with God of deception for a while now

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Posted 25 July 2014 at 22:42 in reply to #487545 on Blue/Black Power/Mill

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This is a fantastic suggestion! It would also allow me to pull the combo asap if i ended up equipping Burning anger on a freshly summoned Midnight guard! Kind of want to make sure i keep all the burning angers in just incase they get countered or destroyed. So I dropped 1 of each wall and throw 2 in instead :)

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Posted 23 July 2014 at 21:49 in reply to #486463 on Infinite Deathtouch

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Not entirely sure right now, just built it only here and will be going to my local card shop to build it and play it at FNM. Will report back after :)

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Posted 23 July 2014 at 21:45 in reply to #486457 on Infinite Deathtouch

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Wall of hope is "Whenever Wall of Hope is dealt damage, you gain that much life" And its super old so it walk take this deck from being legal in standard to not. Although if i could find the card draw one it would be nice :)

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Posted 23 July 2014 at 21:45 in reply to #486177 on Infinite Deathtouch

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Thanks for taking a look! Just noticed I had a comment on it, sorry for the late response. You are fully correct about Blustersquall though, once the overload is paid it no longer adds to the effect of Dismiss into Dream. Its simply in there to save my butt during the beginning part while i get mana. One forgestoker and air servant come out its game. Due to their abilities though I've since made an addition to this deck with Heartstone for full board wipe when I get dismiss out, sadly adding it no longer allows the deck to be standard.

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Posted 22 July 2014 at 23:33 in reply to #479033 on Illusionary Death

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My apologies, was missing a card. its all explained in the how to play section though

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Posted 22 July 2014 at 23:19 in reply to #486177 on Infinite Deathtouch

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