Hammer Time

by kytahl on 02 April 2014

Main Deck (41 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Good ol' fashioned Channel + Fireball. get more life than your opponent and then wipe him out. Piss off your friends and enemies alike!

How to Play

The main winning force in this deck is the classic channel/fireball combe. Therefore, the difference between life totals and having abundant mana early on are the keys to using this deck. Druid of Anima gives the mana needed to play all three colors early. Lightning helix takes three life from them and adds three to you, shifting totals by six for a safe channel/fireball. The creatures are efficient and really help in pounding the enemy down while waiting for the combo. Give them a warhammer and let them gain you that much more life.

Deck Tags

  • Combo
  • G/R/W
  • Life Gain
  • Direct Damage

Deck at a Glance

Social Stats

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This deck has been viewed 820 times.

Mana Curve

Mana Symbol Occurrence

15001319

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Hammer Time

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