EDH: LOL I'm Such A Spike

by Ladon229 on 28 June 2015

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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Deck Tags

  • EDH
  • Commander
  • Exalted
  • Fun

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

32360022

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for EDH: LOL I'm Such A Spike

That's way to many lands for a deck with so little draw. You're gonna be topdecking lands 4-5 turns in a row pretty often.

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Posted 28 June 2015 at 16:21

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ok so then how many lands should I remove?

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Posted 30 June 2015 at 15:26

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I'd start at 40 and playtest from there. Depending on how much fetch or ramp or draw you have 38 is totally doable. I ran 36 in Rafiq, but I had a lot more ramp, etc. I'm assuming you're not running shocks or fetches to keep things cheap. Down the road I'd add the three shocks first if you decide you like the deck and want to upgrade, and then add the two Khans fetches after, and maybe the Zendikar fetch if it gets reprinted this fall and falls to ten bucks.

I think the number of enter-the-battlefield-tapped lands you run is gonna slow you down a lot. If it were me and I was being budget conscious I'd start by replacing the three guild gates with Skycloud Expanse and Sungrass Prairie, both of which don't come in tapped and are under two bucks. The third I'd replace with either City of Brass if you don't mind spending 4 bucks, or Exotic Orchard. Orchard almost always provides at least two colors you need, and more often than not provides all three in a multi-player game.

Cathedral of War is probably worth finding a slot for, too.

I also don't think the Keyrunes are worth it in a deck that is going to have you attacking with one guy pretty often. You're just not gonna make them dudes often enough. Running the three Signets would be faster, and you'd very rarely notice not having a creature. Plus land-->Sol Ring-->Signet is a pretty great opening play.

Since Sphere of the Sun comes into play tapped that means most of the time it essentially is the equivalent of three mana to cast (since you can't use it that turn). I'd rather run Darksteel Ingot in that slot so I can use it and it's indestructible and you don't have to worry about charges, or Fellwar Stone if you want something at 2 CMC since you can tap it right away.

Alexi's Cloak gets you two-for-one'ed the first boardwipe. I'd rather use that slot for Lightning Greaves, Swiftfoot Boots, or Whispersilk Cloak so they stick around to be reused.

Knight Exempla gives Rafiq +1/+1 and indestructible, and Angelic Overseer is hexproof and indestructible if Rafiq is out. Both were horses in my deck.

Flickering Ward does exactly what God's Willing does at the same cost (minus the scry 1) but it sticks around after you cast it, and it can be recast to change the color.

Stuff like Dueling Ground and Silent Arbiter are useful since you won't be often attacking with your other guys anyway.

Glare of Subdual is a nice way to utilize the guys you have that aren't currently attacking.

Divination and Think Twice are okay enough cards, but pretty often I drew a dozen cards at a time with Hunter's Insight and Hunter's Prowess. Soul's Majesty can do good work after an attack when he's got 4 exalted triggers making him a 7/7 or whatever, too.

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Posted 30 June 2015 at 19:01

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Wow thanks!

Sorry I thought most "not come into play tapped" multi lands were WAY more expensive. Is city of brass really just $4?! Last I checked it was freaking $50!

Yea I know a lot of these card choices are bad but I was really tired at the time of finishing this deck and knew I would lose internet connection soon!

I hope to change this peace out!

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Posted 02 July 2015 at 13:07

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