High Tide (Merfolk Aggro)

by LankeOnLuck on 20 November 2012

Main Deck (60 cards)

Sideboard (15 cards)

Artifacts (2)


Enchantments (2)

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Deck Description

Merfolk mid-game Aggro deck. Builds up a lot of control and accelerates very fast.

EDIT: Would love to hear suggestions of cards that I could have possibly missed to consider or just suggestions of things you don't see working and why you don't think they'll work.

Deck Tags

  • Creature-Based
  • Merfolk
  • Aggro
  • Blue
  • White
  • splash

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,407 times.

Mana Curve

Mana Symbol Occurrence

646004

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for High Tide (Merfolk Aggro)

There are merfolk here I wasn't even aware of. Although admittedly I am still pretty new to magic.

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Posted 16 May 2013 at 03:41

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Well, there's a first time for everything, eh? ;) The ones I play against with this deck hates it a lot because of all the hardhitting stuff and all the lords that buffs my army (a lord is someone that gives +1/+1 to whatever creature type that it is) Call to the Kindred is also very annoying as I can put it on one of my smaller merfolks like "Silvergill Adept" or "Stonybrook Banneret" to make them a threat to my enemy, either forcing them to remove them instead of a lord and stuff. Spreading seas is not usually played on turn 2 though. My friends all play with two colored decks, so I wait until turn 3 usually just to see whatever land they have the fewest of ;)

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Posted 16 May 2013 at 07:39

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Haha very smart. I love everything about this. you should take a look at quicksilver fountain some time. It's not perfect but it can win a game for you once you have a couple islandwalks and they don't play blue haha.

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Posted 17 May 2013 at 05:46

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