lust for war control.

by lilzhang on 01 August 2010

Main Deck (60 cards)

Creatures (8)


Sorceries (6)


Planeswalkers (4)


Enchantments (8)


Land (24)

Sideboard (15 cards)

Sorceries (4)


Instants (10)

Artifacts (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

cast lust for war on a creature and let them smash while blocking with guard gomazoa and calcite snapper which would eventually bring them down to negative 1.

Deck Tags

  • Control

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,994 times.

Mana Curve

Mana Symbol Occurrence

0380100

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for lust for war control.

hi,

I understand the main idea, but that strategy is too risky. because you opponent's will ever have a removal or bouncing card, or even enchantment destruction and your spellbase do not looks like that much solid. In base thats a "slowly burn" strategy, so you should protect yourself better from other creatures and be ready to protect the enchanted creature from your opponent too.

So, if I were you, I would play 4 cards of each your lightning bolts and flame slash and also 4 or at least 3 mana leak, deprive, preordain and tresure's hunt. You also can mainboard the swerve because your opponent will try to play removal on his own creature for sure, so you will be able to change the target to anothe creature he controls or even to him (if it is burn) and replace that sideboard slots with 4 Sleep.

It may sounds like I'm telling you to change the whole deck, but I'm just giving a suggestion about how to make it more consistent.

-----------------------------------
Comment my decks too

0
Posted 09 August 2010 at 21:52

Permalink

thx for the comment, i agree that i should have 4 bolts, but i dont think i need 8 to 10 burn spells in this deck, the only thing i had problems with so far are tokens and tramplers, normally earthquake should get it done and i agree with u about the sleeps.

0
Posted 15 August 2010 at 13:24

Permalink