lobster_mobster

127 Decks, 55 Comments, 3 Reputation

The mana vaults are an interesting idea and I think I might toy with it a bit. Definitely some dual lands though. And those could fit the bill if I took out a few of the mountains. The one swamp is so I can search for it since it has to be basic.
Thanks for the advice

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Posted 27 October 2013 at 18:31 in reply to #407339 on Bubble Bauble

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Some other interesting ones I came across in case you were interested were shepard of rot, undead warchief (great zombie lord - +2 +1 and zombies cost 1 less) and vengeful dead.

Shepard of rot may seem weird but works nice since you are thinking about board control. taps to deal damage to everyone = to number of zombies.

Vengeful dead deals opponents damage per zombie that dies which also plays well with your possible board wipes.

And lastly Zombie lord which makes all your zombies bigger and cost less. He also works on himself which is a bonus.
-Cheers

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Posted 27 October 2013 at 05:34 in reply to #407252 on Multiplayer Zombie

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I remembered, its gempalm polluter. I think

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Posted 27 October 2013 at 04:59 as a comment on Multiplayer Zombie

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I would point you in the direction of older zombie cards like zombie master which gives them all regen for 1 black and swampwalk, gempalm whats his face to cycle him to hit them in the face, and that one old zombie land which I forget the name of. Anyways, it has the ability to pay one black and tap it to get a zombie back into your hand from the graveyard which if done with gempalm guy can do great things.

Or if you want to put in some blue there are some nice cards like the liche lord of unx (excuse my poor spelling) which makes more zombies and can mill/direct life loss for the opponent for # of zombies you control.

Oh, and there's a zombie that makes other zombies cheaper to cast.

There is a whole (under)world of weird zombie cards at your disposal. For example, I think it is called waning worm or something but it is a zombie for I believe 4 cmc which is something like a 7/4 with some vanishing counters.

Tons of cool stuff out there.

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Posted 27 October 2013 at 04:58 as a comment on Multiplayer Zombie

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its nice, but too easy to mill the one card you could use to win. If I am missing something feel free to tell me otherwise. Seems good though. Pretty original

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Posted 23 October 2013 at 20:48 as a comment on [Pauper] Mill Yourself

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it flows pretty nicely so far but I am looking for ways to make it a little better and legal in I think modern, vintage, and legacy. I just play it with my friends so I do not really need it to be the best of the best. I would love some advice if anyone were to give it.
Cheers

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Posted 23 October 2013 at 20:18 as a comment on Bubble Bauble

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You're going a bit too unfocused with your color choices. I recommend cutting a color and going all out with it. Also while the surgical extraction and Archival trap are nice, I suggest taking out at least the archival trap since first off, it does not work what with you being the player searching their library of which archival trap needs them to search, and secondly (aside from my love of run-on sentences) it does not look like how you are going for a victory. It might hamper them nicely if it worked the way you say, but it seems like just an idea for another deck entirely since you are not looking to mill them as your winning condition. This is just my opinion but I hope it helps. Look up the deck name Truffle Shuffle to look at better examples (not just mine, some guy made his earlier than me and with the same title, no less).
-Cheers!

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Posted 10 August 2013 at 00:11 as a comment on Reddit deck challenge #3 Psychogenic Probe

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Holy cow. Funny story, I actually made what is essentially the same deck as you with the exact same name about a month after you with no prior knowledge of yours existing. My story was that I was searching random artifacts and Psychogenic probe showed up and I thought of the idea. I think we had a brain wave thing....about a month in distance. But seriously, I swear I did not steal your idea. It is a fun one though, isn't it?

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Posted 09 August 2013 at 23:59 as a comment on Truffle Shuffle

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good use of the shield but have you considered maybe some indestructible dudes like the 3/3 vigilance indestructible guy? just a thought

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Posted 07 May 2011 at 03:08 as a comment on Worldslayer

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I would suggest possibly some one drop creatures and some manna fixing/accelerating spells or artifacts, however Ive never made a blue red deck so i'm not sure if that would be for the best or not. Good job so far

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Posted 06 May 2011 at 05:09 as a comment on unblockable shrouding

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I think im not going to add any inquisitions due to trying to stay in block, but I think ill change around the spheres for other mana producing in block stuff

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Posted 05 May 2011 at 18:08 as a comment on Phyrexian black

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Ill add them tomorrow probably, i should probably stop making decks in the AM

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Posted 05 May 2011 at 07:07 in reply to #159825 on Phyrexian black

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possibly amulet of vigor to help with your magosi coming in tapped

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Posted 18 March 2011 at 05:05 as a comment on Inf. Turns T2

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