Locras

17 Decks, 3 Comments, 0 Reputation

Thanks. I think I will add Growth Spasm instead of Cultivate.
As for the Nest Invader. I did have those in my deck, but they got pushed out by other cards. Which brings me to the question, what should I remove to make room for the Nest Invaders?

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Posted 31 August 2010 at 14:03 in reply to #84511 on Eldrazi

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Thanks for this.

Mass Polymorph is very interesting, though a little expensive. Also, I only have 11 creatures in my deck atm, among which are 4 Birds of Paradise (the rest is Eldrazi). If I take out even more creatures, will it still be usefull? Still, if I just played a Skittering Invasion.....

Khalni Garden can be helpfull, but only if I can't play anything else that turn. If I have a Birds Of Paradise in my starting hand and only Islands and a Khalni garden, it slows me down.

I don't know how usefull Growth Spasm is in practise. 3 Mana for a tapped land and a spawn seems a lot. Between Growth Spasm, Cultivate, Rampand Growth and Explore, which you think is the most usefull?

Thanks again for the tips. I'd like to hear from people if they think the pros are bigger than the cons. Also, more tips are always welcome.

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Posted 31 August 2010 at 02:40 in reply to #84386 on Eldrazi

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Just a few ideas:
-Lose Ondu Giant. It's to expensive for it's effect.
-Lose Pathrazer. Same story
-Lose Wurm's Tooth. It's not worth the 2 card slots that can be better filled by things that help you get your eldrazi on the field.
-Add Brood Birthing. You will have to add red to your deck, but you get 3 tokens (= 3 mana) for 2 mana.
-Add Hand Of Emrakul. It may be weaker that Pathrazer, but it's also cheaper. It can even be played for 4 tokens, which is possible in the 3rd turn (I've done that)
-Add Skittering Invasion. It's a little expensive for just 5 0/1 tokens, but it can mean a Hand of Emrakul for 7 instead of 9 mana (and a token to boot).

Those are my cheaper tips. Here are some more expensive ones:
-Add Birds Of Paradise. Reason should be obvious.
-Add Eldrazi Monument. 5 Mana making your creatures flying and indestructible. Also makes your tokens able to attack. Works great in combination with Awakening Zone.
-Add Eldrazi Conscription. Creates an "Eldrazi" that doesn't (nessisarily) have summoning sickness. Deadly.

Good luck

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Posted 25 August 2010 at 13:43 as a comment on PLEASE COMMENT!! Green/Red Eldrazi

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