logarithmmm

37 Decks, 18 Comments, 2 Reputation

We are trolling.

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Posted 23 February 2012 at 07:28 as a comment on Worship Us, the Best Trolls on this Site

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@gzapge2
That last sentence right there just struck home with me...
Please...please continue writing.

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Posted 23 February 2012 at 07:26 in reply to #236316 on Worship Us, the Best Trolls on this Site

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http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/boab/156

lol

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Posted 23 January 2012 at 08:48 as a comment on Leggo my Eggo

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Replace Leveler with Thought Lash.

Win the game.

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Posted 13 January 2012 at 03:32 as a comment on Self Mill Success

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Do you mean to use Venser here for a specific reason? If not, I would think Cryptic Command just a tad better.

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Posted 25 December 2011 at 15:41 as a comment on Evil Bastards Always Fks around Lands of Yours!

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Take out Cancel and put in Counterspell? Or Force of Will. Actually that would just be overkill :O

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Posted 25 December 2011 at 15:20 as a comment on illusion deck for fun

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Splash white for Silence/Orim's Chant and keep bi-winning.

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Posted 25 December 2011 at 14:07 as a comment on My Win Condition is Winning

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Rites of Flourishing is a tad risky because of the "group hug"-iness it instates. And DERP for me not looking at the sideboard. :X

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Posted 25 December 2011 at 10:15 in reply to #224325 on Modular Grafts

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Oh yes - but most of all, nice deck so far :>

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Posted 25 December 2011 at 03:20 as a comment on Modular Grafts

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Novijen Sages is not that great - instead, pop in some Skullclamps.

Bounce Lands (Simic Growth Chamber) hurt mana tempo. Take them out unless you have some means to prevent the massive setback (Exploration, Amulet of Vigor). Speaking of lands, Filter lands (Flooded Grove) never hurt. Same with Hinterland Harbor.

Proliferation works but sometimes it's soooooo slow. An alternative that isn't worth it but interesting to mention is doubling. Evolution Vat + Training Grounds (3 + 2N mana for N doubling) or Gilder Bairn + Training Grounds + Paradise Mantle for DOUBLE ALL THE THINGS, FOREVER AND EVER.

Swap the Initiates for Noble Hierarch. Not only decent mana ramp, but also functions as a booster for later.

Need spot/board removal? Check out Cytoshape and Mirrorweave. The former is essentially a "Destroy target creature without buffs" and Mirrorweave is the same except a Wrath of God.

Since we're in +1/+1 counter-land, take a glance at Spike Weaver and it's best buddy Primal Cocoon. It's enough to lock the battlefield down until someone decides to remove - that's when you use Plaxcaster Frogling. Or Shielding Plax. Or Plaxmanta. Or Clout of the Dominus.

Finally, check into Fate Transfer for your non-Modulars. One of your own about to go bye-bye? Save those +1/+1 counters!

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Posted 25 December 2011 at 03:17 as a comment on Modular Grafts

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-1 for Snapcaster Mage, kidding.

Speaking of Snappy, no Riptide Laboratory? For shame.

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Posted 25 December 2011 at 02:57 as a comment on =^..^=

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Hydropon + Turn to Frog

Turn 4 6/6, swing. F yeah.

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Posted 14 December 2011 at 05:02 as a comment on (~)___(~)

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Oh, and maybe a Kor Haven?

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Posted 11 December 2011 at 19:05 as a comment on Life Gain*

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Considering Goldenglow Moth gains life every time it BLOCKS, not just when it takes damage, enchant it with Inviolability (Prevent all damage that would be dealt to it) and Entangler (It can multi-block).

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Posted 11 December 2011 at 19:00 as a comment on Life Gain*

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The whole idea is to stall by using the mana you've got to build up until you can put Near-Death Experience on the field and/or Wrath of God + Biorhythm. Of course, mana progression via Farseek/Rampant Growth wouldn't hurt either, now that you mention it.

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Posted 29 November 2011 at 00:36 in reply to #217583 on Primum Non Nocere

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