The Ever-Growing Pack 2.0

by ¡Loki! on 12 November 2012

Main Deck (60 cards)

Sideboard (15 cards)

Instants (4)

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Deck Description

After purchasing my original Ever-Growing pack and having it for about 6 monthes, its time has come and gone. It does not strike fear in the hearts of my enemies as it once did and it has now grown weak and powerless. So i decided to revamp it and to try to improve on it.
The Ever-Growing Pack 2.0 focuses more on werewolves than actually wolves. The idea is to get out fast and have your opponents unsure of how to react to your attack. With moon mist, your oppenents aren't sure if you have it in your hand, should they block and possibly lose creature or let it through and take alot of damage?
Any feedback is highly appreciated, thanks! Have a good day :D

Deck Tags

  • Aggro

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 3,000 times.

Mana Curve

Mana Symbol Occurrence

0002026

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for The Ever-Growing Pack 2.0

Hmm... Well, it doesn't look like wolfs much anymore D:

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Posted 12 November 2012 at 22:55

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lol ik im still working on it. And im realizing that werewolves are really good so i might do mainly werewolves and have a good amount of 2/2 wolf spawners

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Posted 13 November 2012 at 00:59

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Miss dat ol' fashion wolves, not this flimsy expensive "spawners". Wolves must be born and raised in the pack, and fight for glory with one another's brethren!

Epic Wolf speeches aside, definitely looks different. It looks a bit... off? Like some of the cards don't look like they would synergize with most of the others xD But that's only from my perspective, I'm fully anticipating getting rolled by it in the near future :D

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Posted 13 November 2012 at 03:19

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SpaceManatee has deleted this comment.

Posted 13 November 2012 at 03:30

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You've definitely changed it since the last time I saw it, it's definitely better xD

One thing would be like Ascetisism and Quest for renewal. You will probably rarely see either of them and they might come in to play like 1/5 games because you only have like 1 of them each in there, so if protection from spells is something you really do want and need, you probably want to find a new card that gives hexproof, or put more ascetisisms in xD

And Quest for renewal is the same, but that even hinders your ability to find Ascetisism, plus Quest really isn't THAT awesome with these, its more like a small bonus, and while it is nice, it would be nice for anything. So quest would be one of my first to go xD Only because I've had tons of cards that looked and felt nice to have, but really did nothing for the main strategy and cause.

I like all the werewolves xD But I feel like it gives me alot of the power of your creatures to me because I can choose when to flip them as long as I snipe Immer which is really easy as he's a 2/2 xD

Hmm... Pyreheart broken as ever... you found another rot farm card ^^ Hmmm.. yeah, I think thats it xD

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Posted 13 November 2012 at 03:41

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Example of Quest for Renewal Bonus thing is Death pit offering. It looks amazing, but does ABSOLUTELY nothing for me in the long run.

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Posted 13 November 2012 at 03:42

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I have acetism mainly in for the tap 1 and forest then regen a creature. Good with feed the pack.
Yeah ill take out quest i suppose. Ur right bout tht one. And yeah tht is what im scared of all the flippin if u play 2 spells.
if i had $40 extra id add a huntsmaster and a garruck relentess hahaha

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Posted 13 November 2012 at 03:50

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The tides are shifting ;D

Acetismism is really good for alot of stuff, so I might put two in to increase the odds, at least that's what I did in my decks ^^

Fixed up my Coretapper deck too, you can still make one though I really don't care, even Thomas tried to make one xD

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Posted 13 November 2012 at 03:59

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Ah yes the tides ;D ahah

Nope never ever associating anything with core tapper

Can u actually search tokens?

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Posted 13 November 2012 at 04:02

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Loki I agree with manatee not much of wolfs anymore.

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Posted 13 November 2012 at 23:02

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its more werewolves now with cards that get me wolf tokens

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Posted 13 November 2012 at 23:30

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wolves btw not wolfs

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Posted 14 November 2012 at 03:10

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Now fully werewolves lol

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Posted 17 November 2012 at 15:00

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HM! Very cheap werewolves that seem very good. I like it! Though I feel like you need at least 1 Huntmaster. Also, I don't see any Rootbound Crags on your side, so I'd suggest getting some. I'd maybe take out 1 or 2 Scorned Villagers because sometimes the mana isn't necessary. You might even need red mana for Kruin Outlaw anyway. I like how you have 4 Outlaws and 4 Gangs in the deck, I'll try to get some gangs for my deck if the store will have any. Anyway and overall, nice deck!

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Posted 27 November 2012 at 23:02

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