Rise of Emeria Control

by loki3 on 30 April 2010

Main Deck (60 cards)

Instants (7)


Planeswalkers (2)


Enchantments (3)


Land (23)

Sideboard (15 cards)

Instants (3)


Planeswalkers (1)


Enchantments (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

T2 MonoWhite Control. With the new Rise cards, it is no longer dependent on Day of Judgement to stay alive.


This deck has Mono-White advantage stamped all over it. Essentially, it stalls, draws, and beats face. When it gets 7 plains + Emeria, it gets close to unstoppable. Fetching Wall of Omens = blocker + extra card. LM = body +4 life. KotWO can be a dude + land. Iona/Baneslayer = nice.

Knight of the White Orchid is mana acceleration, especially with Path to Exile. Also a great body. And can be fetched with Emeria.

Survival cards from RoE:
-----------------------------
Wall of Omens - 2 mana draw, stall, wall. With a WoO in the grave and 7 plains + Emeria, you are drawing 2 cards for turn.

Lone Missionary - 2 mana stall, life gain, dude. +4 life on a 2/1 stick is like a cheap Kitchen Finks that already died once. And he can be pulled with Emeria.

Survival Cache - 3 mana - gain 4 life over 2 turns. Draw cards if your life is high. With life gain and opponents goldfishing/playing taplands early or using fetches, this can be pulled off.

Gideon - Saves you some lifepoints, and helps get your recursive dudes in the grave. Also locks out creature decks. And, a huge dude when you need him.



THIS deck is based on the old WW control before Rise, but it is my creation. If you have questions, ask. Vote, rate, comment. :D

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,032 times.

Mana Curve

Mana Symbol Occurrence

540000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Rise of Emeria Control

It seems to me that there are some cards in your SB that should be in the main. Like Day and brave the elements. This is a great looking deck but only if you have the right amount of cards. There are waay too many mythic rares in there for anyone to get reasonably. Maybe make and post a more budget version? Great job though!

0
Posted 30 April 2010 at 09:53

Permalink

DoJ and BtE end up being not used/not necessary often, so I took them out. In terms of expense, I try to make the best virtual decks. I may still try for a budget one, though :)

0
Posted 30 April 2010 at 18:12

Permalink

looks pretty good, vulnerable to burn decks though, and I agree on Day of Judgment, u dont need it with all the excellent walls out there

anyway, I would definitely add Perimeter captain and maybe Ajani for extra life gain and to augment ur chances of getting to Iona, Felidar may also work in this type of deck in combination with Emeria and life gain spells

0
Posted 10 May 2010 at 14:12

Permalink

also consider Indestructibility, which can be very useful

0
Posted 10 May 2010 at 14:13

Permalink