Venomous Slivers and Slithers

by LordStrongpaw on 26 December 2009

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Screw you lifegain...
Dead-iron sledge + nemesis mask = sacrifice a creature destroy all untapped creatures target player controls.
Soul Foundry + Virulent Sliver = "All slivers have poison X where X is the number of creatures called Virulent Sliver you control."
Gemhide Sliver is there for some mana acceleration as well as being a cheap sliver in green that would benefit from Virulent Sliver.
Metallic Sliver is there as an early throw away blocker that may live to make the most of Nemesis Mask or Virulent Sliver.

Deck Tags

  • Other...

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,229 times.

Mana Curve

Mana Symbol Occurrence

000016

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Venomous Slivers and Slithers

Brood Sliver for the win.

0
Posted 26 December 2009 at 11:15

Permalink

Good choice but I just didn't like it for this deck, I think it was because it would only increase numbers but not toxicity...

0
Posted 26 December 2009 at 12:27

Permalink

Poison counters are fun indeed. Cool deck.

0
Posted 26 December 2009 at 13:00

Permalink

i thought this deck would be really fun to play with so i tried it out and theres a huge problem with it: its way too slow. i thought gemhide sliver would give the deck enough speed but it doesn't. otherwise, the concept of the deck is very good and i love nemesis mask with dead-iron sledge. if you find more ways to make it faster, this deck will be great

0
Posted 10 April 2010 at 11:01

Permalink

What aspect is too slow, is it the mana or the rate that creatures hit the board etc? 2/3 of the deck are non creatures (although 1/5 of that can produce creatures) I suppose I could remove the Dead-Iron Sledge and stick in wayfarers bauble or something... Nemesis mask is still handy just for getting their creatures out the way while your poisns waltz on through... thoughts on speeding it up anyone?

0
Posted 29 April 2010 at 06:41

Permalink