Temptation

by lumberjack94 on 23 November 2014

Main Deck (60 cards)

Instants (4)


Artifacts (8)


Enchantments (4)


Land (23)

Sideboard (0 cards)

No sideboard found.

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Deck Tags

  • Casual
  • Landfall
  • Multiplayer

Deck at a Glance

Social Stats

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This deck has been viewed 861 times.

Mana Curve

Mana Symbol Occurrence

0010028

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Temptation

I love the concept behind this deck for sure! However, I do see a few problems with it. 1. I think you are simply going to get overrun quickly. Your defenses are lacking, and in a multiplayer setting you'll have many threats to deal with and little defense. 2. Ob is going to be target #1 with a VENGANCE. You have no way to protect or bring back your main win condition. Moreover, without Ob out, most of your cards actually help your opponents.

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Posted 25 November 2014 at 03:12

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Very true. Very true. I guess I don't really need adventuring gear, that slot could be used for protection or more creatures. And if the gear is out I'll probably take out Terramorphic Expanse. Do you have any suggestions on what I should take in?

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Posted 25 November 2014 at 05:52

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I agree, I think also 4 Skull Clamps is a bit much, I'm thinking maybe 2. Maybe even the 4 dark rituals. That would give you 10 slots used to shore up defense and protect Ob. I'm liking General's Kabuto for that. It makes it difficult to target him, and he will be able to block anything and live. Volrath's Stronghold in place of the 2 TE's. It will alow you to bring back your creatures to be "reclamped" And even bring back the Ob. So that's 6 slots left. I know the point of Dark Ritual is getting mana so you can cast Ob. But its a dueling card. I also don't think its needed with all your land searching abilities. There are so many options at this point. A nice cheap blocker = Deadly Recluse. Death touch does wonders in Multiplayer, it makes your opponent look the other way. I'm maybe even thinking Recurring Nightmare. that's one slot left. Another blocker of some type I guess, up to you. Test it, even with these additions you may run into issues. If you do, you could always take out a few sorceries. Goodluck ;)

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Posted 25 November 2014 at 17:06

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Oh also another thought. What do you do if everyone simply refuses to draw? No way to force it with your cards. Yes you get a bunch of land, so maybe that last slot could be used for an exsanguinate? An alternate win condition incase they simply refuse the draws. Also since the Adv Gear is gone no need for Kahlni. So maybe Sakura-Tribe Elder? Or a Solemn Simulacrum? Does similar things plus as one draws you a card and both serves as blockers. Or maybe yet another win condition with those 4 slots in place of Kahlni?

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Posted 25 November 2014 at 19:06

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