control bond

by magically_delicious on 28 April 2010

Main Deck (60 cards)

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Deck Description

just a rough idea, suggestions appreciated.

Deck Tags

  • Fun

Deck at a Glance

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This deck has been viewed 614 times.

Mana Curve

Mana Symbol Occurrence

2602700

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for control bond

why only one sculler it seems useless to just use one

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Posted 28 April 2010 at 11:55

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remove consume spirit and tendrils they are for pure black only. terremorphic and arcane sanctum are made for decks with 3 or more colors. their are much better choices.

not many black/white cards especially since their are so many good ones.

i dont like it at all.

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Posted 28 April 2010 at 19:20

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Try - Consuming Vapors. That's a good start. The card is beastly anyways.

And what happened to constructive criticism? Sheesh. OP just wants input, not to be told you "don't like it at all".

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Posted 29 April 2010 at 12:38

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perhaps sould link rather than consume spirit and perhaps a couple of vindicates? i understand the terramorphic to grab swamps so you can activate tendrils at hogher amounts but feel it would be too slow probably best to remove the tendrils all together and even out your mana base with 10 plains 8 swamps 4 marsh flats and 2 fetid heaths. i would suggest divinity of pride as a life lifelinker since that seems to be part of the theme and kick the lightkeepers and the archon. i understand the thoughts behind but feel that this is more aggro a deck than you give it credit for and rather than having them come into play to win, and have to be constantly putting things into play, card advantage being a serious issue with the deck, have a fatty like divinity of pride come out and stomp face as an 8/8 with a 24 life point swing if it gets through with sanguine bond out. celestial mantle is kind of a worthless card in the deck because if you are then getting through it shouldn't matter, aka it ends up being ridiculous overkill but i understand if tyou want to keep it. renegade is also correct that there should be 4 tidehollow scullers as well, i would kick the tainted sigil, i understand the desire , but again probably overkill and there are more efficient ways. its a shame that sculler is when it leaves play not goes to the graveyard cuz you could use your pte to get rid of a card permanently and gain a land

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Posted 02 May 2010 at 21:56

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