Merfolk Mill/Aggro

by magically_delicious on 26 July 2010

Main Deck (60 cards)

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Deck Description

use you merfolk to mill. really fun!

merrow commerce untaps all your merfolk at the end of ur turn. meaning more mill at the end of ur opponents turn.

Drowner of secrets = Tap a merfolk and an opponet mills one. (commerce counts as a merfolk!!!)

silvergill douser is there to calm down the big guys.

Deck Tags

  • Tribal

Deck at a Glance

Social Stats

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This deck has been viewed 864 times.

Mana Curve

Mana Symbol Occurrence

058000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Merfolk Mill/Aggro

suggestions and ratings appreciated!!

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Posted 26 July 2010 at 01:38

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If you get all your milling merfolk out this deck would be great, but it seems like you would be rocked before that would happen. You dont have any big milling spells and most likely you will never succesfully mill anyone. You need to focus more, trying to focus on two things rarely works out. Either make this deck a merfolk deck, or a milling deck (and you can keep some of the merfolk that mill).

by some weird coincidence i happen to have a mill deck and a merfok deck,

mill deck : http://www.mtgvault.com/ViewDeck.aspx?DeckID=79831

merfolk deck : http://www.mtgvault.com/ViewDeck.aspx?DeckID=80079

believe me, they are both far from perfect, but it shows you what either an all merfok or an all mill deck should more or less look like.

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Posted 29 July 2010 at 11:28

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Urza has deleted this comment.

Posted 29 July 2010 at 17:32

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Pretty good start. the only problem is that these spells cant mill someone out very easily.

If you arent playing standard, you can swap out some cards with a few Mind Freezes as they mill 3, then another 3 for each spell cast before it. Another thing you might want to add is Freed From the Real, which is an enchantment with U: untap enchanted creature and U: tap enchanted creature. then just use this with Drowner of Secrets.

Infinite mana Loop Instant Win:

Freed From the Real -- minimum 2
Tidewater Minion
Khalni gem
Grimoire Thief

basically, use Freed from the real on tidewater minion and grimoir theif. have all the other cards already on the field. tap Khalni gem for UU. Tap Tidewater Minion, untap Khalni Gem. Tap for another UU (u have UUUU now). pay U, untap Tidewater Minion. tap Tidewater Minion, and you get the point.

Now, every time you repeat, you gain 1 extra U mana. use this on the grimoire thief that should have a Freed From the Real on it. tap grimoire Thief, mill 3. Pay U, untap Grimoire thief. tap it again. mill another 3.

by the end of the turn: you win.

Comment and rate my decks too please!

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Posted 29 July 2010 at 17:34

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