Modern midrange Mardu

by magicviking on 20 March 2016

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


Sorceries (2)


Planeswalkers (1)


Enchantments (5)

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Deck Description

Can you make a Rock, (BGx), without Green?
I decided to find out while trying to improve the burn matchup at the same time.

It's still weak to Tron and Living End game 1 but stronger against both after SB so that is a slight uptick. The mana is not as clean as Jund but slightly better then Junk.

Mardu can't really go bigger as fast as the Green rocks so it has to go wider fast while killing off most everything on the other side. Thankfully it has a lot of tools to do just that...

How to Play

Bob and Abbot draws cards, Mentor and Souls go wide backed by Sorin. Attack opponents hand while removing anything that could block your little guys.

Command assisted by man lands can help you rebuild after a wipe, but be careful about overextending as a well timed Pyroclasm effect is not good news for you.

Deck Tags

  • Modern
  • Mardu
  • Midrange
  • Token

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,144 times.

Mana Curve

Mana Symbol Occurrence

10022160

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Modern midrange Mardu

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