Maze's End Turbofog

by MajinKirby on 07 May 2013

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This deck is so casual I literally can't take it.
Feel free to drop comments and critique!

How to Play

I'm sure you've noticed, but this deck is slow. Pretty damn slow.
You have a couple of ways to attack this deck. The win conditions are as follows:
1. Maze's End (No way)
2. Crackling Perimeter
3. Nicol Bolas, Planeswalker
4. Door to Nothingness
5. Tamiyo's Emblem + Any Fog

The whole deck is pretty defensive, relying on 12 fog effects to keep your opponent from absolutely destroying you in the meantime. Amulet of Vigor keeps the deck in ship-shape, even though your lands come into play tapped. Tamiyo keeps offending permanents locked down while drawing you cards after a well-timed fog. Once Tamiyo gets her emblem on the table, it sets you up to cast a fog every single turn, essentially winning you the game.

Deck Tags

  • Maze's End
  • Fog
  • Control
  • Stall

Deck at a Glance

Social Stats

10
Likes

This deck has been viewed 2,141 times.

Mana Curve

Mana Symbol Occurrence

962314

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Maze's End Turbofog

I was really wondering how I would make Maze's End worth to put into a deck, you sir have found it. I would definitely run this deck.

1
Posted 07 May 2013 at 06:26

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Love the deck

1
Posted 07 May 2013 at 06:26

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If you can use old cards try to use fork/twincast type effects on sylvan scrying, mulch, or life of the loam multiple times and then play Manabond to drop all the lands at once for the win. Since you are searching you might be able to cut the maze/gate count in half and play some basics. The Maze is a tough nut to crack

0
Posted 07 May 2013 at 16:44

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Hmm, that seems more like a combo way to play the deck. Unfortunately, I want to try to keep this deck within the Modern format. Thank you for your feedback, though! :)

0
Posted 07 May 2013 at 17:05

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Then Mulch is the only card you should consider.

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Posted 08 May 2013 at 01:30

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awesome deck!!!! You could always put in that card that when a red source (crackling peramiter) deals damage, it deals double damage.
I've been working on a jund sacrifice deck, you should take a look and tell me what you think http://www.mtgvault.com/blackrazz/decks/sacrifice-devour-jund-help/

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Posted 07 May 2013 at 22:48

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