Deck went through major revamp, now entirely dedicated to blowing up at everyone's faces. Say hello to Arcbond.
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Did think of having a sideboard to switch to the original idea I had, which was basically BU Prowess deck. But, you'd have to either play inconvenient lands to begin with or fit new lands in the sideboard... Not with this deck and these colours.
Doubt it'd be needed. Thoughtseizes and Despises should already hit most of the bigger threats I might need Banishing Lights for, and Utter End does the same job better. The main deck should have mid-game pretty well under control, so I figured the extra control in side should go for early and later game, making the 3-mana Banish a bit awkward- if I want early control I might as well be using Oppressive Ray (slow aggro decks down etc.), for late game I'd rather use Utter End. Might even go as far as to replace Banishing Lights Entirely with some protection against instants and whathaveyou.
Anyway! Threw up a sideboard of sorts. Mostly aimed against fast aggro decks and nasty things that could slip past all the discards. And tokens.
Not racist because tokens don't even qualify as a race.
Was considering more of such, but putting focus on keeping mana curve down kinda steered the deck towards what it is now (plus I just prefer "real" things over tokens ;p). But, we'll see what the sideboard brings to the table once I get around to that. Haven't really given it any thought yet. Anywhoo, glad you're liking!
Deck updated to KoT; Hooded Hydra and Rattleclaws in main deck. Also added some utility to sideboard to deal with some control and aggro issues.
Tuned the deck a tiny bit, namely by replacing Hall of Triumph with Xenagos and Temples with Mana Confluences- Courser should make up for those.
Amazing things, aren't they? Now think about how much fun one of those nests can be if you happen to have a Heat Ray in hand, Purphoros on table and some mana to spend...
Derp. Well, as said I was probably missing something. Been too long a while, the UNtap symbol confused me. That should make it a bit more feasible at least, yeah. :D
Come to think of it... Maybe I'm missing something here, but to me it seems like pulling it off in 4 turns would still be virtually impossible. There's simply not enough mana to have 2 Gilders on the table (needed for the emblem since you can't use two of Kiora's abilities on the same turn and there's nothing to untap a Gilder with) and still manage to play Kiora that early. Someone educate the nooblet here?Not that turn 5 wouldn't still be awesome, the combo rocks.I'd maybe consider Gyre Sages for mana, what with all the Graft and Bioshifting going on.
This... Is pure gold. Having come across couple Kioras and Jaces recently, I've been working on a deck around them. And you just flipped everything around. Now to just figure out how to best include this into a bit more early aggro so I can keep Hidden Strings in the deck (free untapping of Gilder, anyone?) and such. Thank you for this. :D
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