Howl of the Night Pack (wolf t..

by malloryyoungdmode on 09 November 2009

Main Deck (60 cards)

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Deck Description

This one wins my circle of friends friendly game a lot of the time. I'm still working on refining it. I'm looking into Fable of Wolf and Owl, three more tribal unity, and of course as many Wren's Run Packmaster as I can get my hands on. Overrun is a possibility too. Any suggestions?

Deck Tags

  • Casual

Deck at a Glance

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This deck has been viewed 2,272 times.

Mana Curve

Mana Symbol Occurrence

000044

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Howl of the Night Pack (wolf tokens)

this is a pretty good deck a couple cards might be able to get the lands flowing a bit faster: sakura tribe scout, the whole group of elves with search for a land abilities and any other mana accelerators also if you are already playing so many lands land fall might help

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Posted 09 November 2009 at 23:16

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Even though it is an expensive card, Master of the Wild Hunt, is a very good token generator and his ability is very strong in their post-combat mainphase, to take out an annoying creature, without too much loss for you. I agree with wildwest on land flowing cards. Kodama's Reach is a better one of those instead of your Gaea's Bounty. And yes I would take Overrun over Overwhelm so if you got some of those lying around, use them. I really like the idea and have thought of making a wolf deck myself.
Keep up the good work.

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Posted 10 November 2009 at 02:01

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Thanks for the comments :) I'll think about maybe getting a few Master of the Wild Hunt, because I really like the wolf token every turn. And I'm getting another explosive vegetation so that'll replace the gaea's bounty. Overrun is definitely a better option. I'm trying not to load up on elves because it kind of dimishes the flavor of the deck but a few Sakura tribe scouts would probably work well. A lot of the time I almost end up with way too much land so I think most of the mana search is working pretty well.

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Posted 10 November 2009 at 09:37

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instead of overrun you should get Kamahl, Fist of Krosa.
ability : G: target land becomes a 1/1 creature till end of turn. its still a land
2GGG: Creatures you control get +3/+3 and gain trample until end of turn.

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Posted 30 November 2009 at 05:31

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