Time Lord

by MaraxusLords on 20 September 2012

Main Deck (60 cards)

Artifacts (8)


Enchantments (12)


Land (12)

Sideboard (0 cards)

No sideboard found.

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Deck Description

just a fun attempt at driving a friend of mine insane looking for constructive thoughts only thanks.

Deck Tags

  • Fun

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,421 times.

Mana Curve

Mana Symbol Occurrence

064000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Time Lord

For the record, in case your curious my friend and I play at work with mostly proxie decks. so most of our cards are print out pictures in sleeves with land behind them. so yeah most of the decks i build would cost a small fortune to build but man do we have some great games.

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Posted 20 September 2012 at 08:50

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You need at least four more lands and Eye of the Storm instead of Cast Through Time. I'd replace some of the Archive Traps with Traumatize since it's the same CMC and your intention is to take multiple turns while they get infinitely milled so the sorcery speed really doesn't matter.

You'll need a Trickbind or Stifle in case they get smart to your plan and side in an Eldrazi Titan which would just cause you to kill yourself as they reshuffle their library until you run out of cards...

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Posted 20 September 2012 at 09:10

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Actually, Archive Trap is better than Traumatize. Trap is a guaranteed 13 cards dropped, where Traumatize diminishes the more that player gets milled. Let's do a little math:
Let's say you only play your first Traumatize on your 5th turn (it does cost 5), the opponent will have ±48 cards left in his library (60 - 7 [starting hand] - 5 [1 card draw each turn]). Traumatize will mill for ±24, this leaves ±24 cards left. A second traumatize on turn 6 will only mill 11 (24-1[card drawn] ÷ 2, rounded down), a 3rd on turn 4 mills 5 cards. The trap mills 13 cards regardless of when it's cast and can be cast for 0, Traumatize diminishes in value over time and always costs 5.

1
Posted 20 September 2012 at 09:42

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With the setup of this deck, how are they getting to turn 5? Unless you get a horrible initial draw, you start taking extra turns before turn 2-3. The first two traumatizes are going to be as good if not better than the first two traps and to be fair I specifically said to replace SOME of them, not all of them. It also prevents your coworkers from making a battle of wits type deck to just ignore your mill efforts.

Yes, "late game" it becomes worse but by that point, your mill/turn engine is active and it doesn't matter what you use anymore since just passing your turn to start drawing on your next turn will become more productive.

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Posted 20 September 2012 at 10:20

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Ancestral recall?

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Posted 20 September 2012 at 10:47

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High priced deck ..lol , should try making a more budget deck of this for fun !
Looks Good, check this deck out if you have a moment !
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=386341

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Posted 20 September 2012 at 12:58

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love the eye of the storm didn't know about that one also i like the traumatize i think ill drop two traps for two of the them. thanks guys.

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Posted 20 September 2012 at 18:19

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ok any thoughts on the new version using the suggested changes?

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Posted 21 September 2012 at 05:30

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