Mark-023

110 Decks, 138 Comments, 5 Reputation

Nice idea of a deck, i really like weenies

0
Posted 21 April 2012 at 02:25 as a comment on Flying weenies!

Permalink

Good point there, but what worthy proxies work in this Standard environment?

0
Posted 21 April 2012 at 02:21 in reply to #248855 on Triumph of Power

Permalink

Abomination starts as a 0/3 that needs counters to grow to that size. Withengar starts as a legendary equip that needs the creature to deal combat damage first

0
Posted 18 April 2012 at 02:28 in reply to #247874 on First Turn Win (2)

Permalink

Quick and real, but there are some things: what if the opponent (especially if they have a blue component) gets the early game? Rite of Flame is banned in Modern, but I think that in Legacy/Vintage there are better mana accels than rite.

0
Posted 18 April 2012 at 02:24 as a comment on Turn 3: Unlimited Life, Damage, and Creatures

Permalink

If I need to be honest, I hate first turn win decks, standing with surewhynot in his argument. They're cheap, require a lot of luck, and they don't need a lot of skill. Even still, they're used and enjoyed so I can't complain a lot, is part of this game. Seems to me that is a real one at least, not some bombo, but for that, I'd rather play Eggs (Modern preferably, but Legacy works), than first turn wins.

0
Posted 18 April 2012 at 02:20 as a comment on First Turn Win (9)

Permalink

Simply use Virtual Playtable for testings. I use it and believe, is simple, very user-friendly, and FREE.

0
Posted 18 April 2012 at 02:12 in reply to #30804 on First Turn Win (9)

Permalink

Better use cloudthresher or Primalcrux/Khalni Hydra, instead of oversoul, that can go to the SB. Another weakness? Mass removal, especially wrath effects (with no regen), so check it.

0
Posted 18 April 2012 at 02:10 as a comment on Liege Combo

Permalink

Still, you need 60 AT LEAST for a nice one, and valid at tournaments for that matter. Suggestions: Druid's Repository on Avacyn Restored, and Copperhorn Scout (that untaps all other attacking creatures, comboes well with the elvish theme and druid's repository). Ohter ones: Elvish Archdruid, and Nettle Sentinel (original use of nettle was precisely with heritage, maybe you overlooked it)

0
Posted 18 April 2012 at 02:05 as a comment on Turn 3: Unlimited Life, Mana, and Creatures

Permalink

Too dependent on enchants, a simple, underlooked card like Paraselene from Innistrad, would cripple you by a lot. On the other hand, something like enchantress, can get out of the way TOO easily (black removal being a winner here, and white in path/swords). Maralen doesn't need to be a 4 of, 3 can suffice although there is a fair warning: letting an opponent tutor a card IS RISKY ENOUGH. If you have access, enlightened tutor works better than idyllic.

0
Posted 18 April 2012 at 02:00 as a comment on Immortal Combo

Permalink

Even if the deck is illegal for play even in Vintage, is hilarious, but extremely weak deck to my taste. You got fucked up? Almost no way to recover, is a one-shot only.

0
Posted 18 April 2012 at 01:53 as a comment on First Turn Win (1)

Permalink

Good point in there, but what living weapons are useful here? Just to notice. Lodestone Myr IS a good one and will be added.

0
Posted 09 April 2012 at 15:32 in reply to #245831 on Mishra's Artificing War

Permalink

Also, there are a number of articles in the net about this kind of build. An example here: http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/boab/156

0
Posted 24 March 2012 at 22:06 in reply to #243473 on To handle a few "eggs"

Permalink

A little tough to do, but is with the pyrite spellbomb: send it in for 2 dmg each

0
Posted 24 March 2012 at 21:59 in reply to #243473 on To handle a few "eggs"

Permalink

Not much, but I would strongly reccomend a X spell like white sun zenith, blazing archon (and with that you stop attacks for the most part), sunblast angel (to blow the opponent) or if you have the access, Akroma, Angel of Wrath. Trini can be a little too abusive and very blown off because of it, so I advise defense grid instead to protect your turns, or even Grand Abolisher

0
Posted 21 March 2012 at 17:51 in reply to #242797 on (Modern) StaxTax

Permalink

Another thing I saw here, is how magus of the tabernacle is a little too low on raw power, even with its ability, why? because you need to pay that cost for his upkeep (and that translates into one mana down for spells). Even if its a reprint on tabernacle of pendrell vale, it has not much of the upside because IT IS a creature, not a land: a creature is a lot more frail. I'm still wondering about the win condition of the deck because every deck needs one, and this up now, only locks opponents without finishing them. And one more thing: run the paths in main, leave the rings on the board.

0
Posted 20 March 2012 at 23:28 in reply to #242672 on (Modern) StaxTax

Permalink

Nice idea, but I would run Magus of the Moat: that thing, if unchecked, spells doom for whatever deck you want, except those with heavy fliers. Try to use more tectonic edge than ghost quarter, as tectonic doesn't give any extra land. Worship could serve a useful purpose getting you not to die in case you have a creature. Aven Mindcensor doesn't look good if analyzed properly, maybe you could run leonin arbiter, as it shuts down search for the most part. And one more thing: what is this deck win condition?

0
Posted 20 March 2012 at 21:31 as a comment on (Modern) StaxTax

Permalink

Not really sure about it, I guess you could try to run less pump, like 2 mettles down (as mutagenic is good enough to run alone). Other removal worth a hard look is virulent wound, is a counter and if the creature dies is another poison to the bin. I made a similar build, but I used overrun instead of more pump (as my creatures are a little frail and that gives me a little more reach), that could give you some ideas: http://www.mtgvault.com/ViewDeck.aspx?DeckID=311113

0
Posted 17 March 2012 at 17:33 in reply to #241966 on Phyrexian Infect Squad (Standard v2.0)

Permalink

Nice build here. I actually advise to use a mix between doom blade and go for the throat: normally if you play against artifact decks like tempered steel you will struggle with removing those. Oh, and if you really want Putrefax, try to make a recusive one at least, in order to maximise its power, which I mean: run some corpse cur or morbid plunder, or even disentomb. Other than that, is really nice

0
Posted 17 March 2012 at 17:12 as a comment on Phyrexian Infect Squad (Standard v2.0)

Permalink

Was a pleasure pal. Really good insight on Assault strobe and Darksteel Axe!

1
Posted 17 March 2012 at 06:15 in reply to #241386 on Infecting Shit

Permalink

About inkmoth, for all is said and proven about it, i think that it would be a little bit of a bad slot used, because of the price and the mana investment needed to get going (and that can get problematic). Ogre Menial: i used it here (and you give me partly the reason) because normally is considered a small threat (who would consider it a big one?) But, here comes the interesting: if for some reason the opponent gets him connect while a curse is in play, believe me, he's going to respect it, and also it will get bigger and out of burn range currently in standard. About the pumping, the thing going for this deck is that they can get some hits, then, lock the ground/air with the drakes and start proliferating (along with help from the volt charge), and that way you ensure the kill. Silent departure, I tested them on a self-mill and a zombies and I've played against them, and it always helps, but the problem with it is that is a little underrated one. And the duals are rare ones to find in my meta, so I'm ruling them out (and also against them is their price tag, a shame)

0
Posted 17 March 2012 at 05:23 in reply to #241386 on Infecting Shit

Permalink

41-60 of 122 items

First 1 2 3 4 5 6 7 Last