Nice idea of a deck, i really like weenies
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Good point there, but what worthy proxies work in this Standard environment?
Abomination starts as a 0/3 that needs counters to grow to that size. Withengar starts as a legendary equip that needs the creature to deal combat damage first
Quick and real, but there are some things: what if the opponent (especially if they have a blue component) gets the early game? Rite of Flame is banned in Modern, but I think that in Legacy/Vintage there are better mana accels than rite.
If I need to be honest, I hate first turn win decks, standing with surewhynot in his argument. They're cheap, require a lot of luck, and they don't need a lot of skill. Even still, they're used and enjoyed so I can't complain a lot, is part of this game. Seems to me that is a real one at least, not some bombo, but for that, I'd rather play Eggs (Modern preferably, but Legacy works), than first turn wins.
Simply use Virtual Playtable for testings. I use it and believe, is simple, very user-friendly, and FREE.
Better use cloudthresher or Primalcrux/Khalni Hydra, instead of oversoul, that can go to the SB. Another weakness? Mass removal, especially wrath effects (with no regen), so check it.
Still, you need 60 AT LEAST for a nice one, and valid at tournaments for that matter. Suggestions: Druid's Repository on Avacyn Restored, and Copperhorn Scout (that untaps all other attacking creatures, comboes well with the elvish theme and druid's repository). Ohter ones: Elvish Archdruid, and Nettle Sentinel (original use of nettle was precisely with heritage, maybe you overlooked it)
Too dependent on enchants, a simple, underlooked card like Paraselene from Innistrad, would cripple you by a lot. On the other hand, something like enchantress, can get out of the way TOO easily (black removal being a winner here, and white in path/swords). Maralen doesn't need to be a 4 of, 3 can suffice although there is a fair warning: letting an opponent tutor a card IS RISKY ENOUGH. If you have access, enlightened tutor works better than idyllic.
Even if the deck is illegal for play even in Vintage, is hilarious, but extremely weak deck to my taste. You got fucked up? Almost no way to recover, is a one-shot only.
Good point in there, but what living weapons are useful here? Just to notice. Lodestone Myr IS a good one and will be added.
Also, there are a number of articles in the net about this kind of build. An example here: http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/boab/156
A little tough to do, but is with the pyrite spellbomb: send it in for 2 dmg each
Not much, but I would strongly reccomend a X spell like white sun zenith, blazing archon (and with that you stop attacks for the most part), sunblast angel (to blow the opponent) or if you have the access, Akroma, Angel of Wrath. Trini can be a little too abusive and very blown off because of it, so I advise defense grid instead to protect your turns, or even Grand Abolisher
Another thing I saw here, is how magus of the tabernacle is a little too low on raw power, even with its ability, why? because you need to pay that cost for his upkeep (and that translates into one mana down for spells). Even if its a reprint on tabernacle of pendrell vale, it has not much of the upside because IT IS a creature, not a land: a creature is a lot more frail. I'm still wondering about the win condition of the deck because every deck needs one, and this up now, only locks opponents without finishing them. And one more thing: run the paths in main, leave the rings on the board.
Nice idea, but I would run Magus of the Moat: that thing, if unchecked, spells doom for whatever deck you want, except those with heavy fliers. Try to use more tectonic edge than ghost quarter, as tectonic doesn't give any extra land. Worship could serve a useful purpose getting you not to die in case you have a creature. Aven Mindcensor doesn't look good if analyzed properly, maybe you could run leonin arbiter, as it shuts down search for the most part. And one more thing: what is this deck win condition?
Not really sure about it, I guess you could try to run less pump, like 2 mettles down (as mutagenic is good enough to run alone). Other removal worth a hard look is virulent wound, is a counter and if the creature dies is another poison to the bin. I made a similar build, but I used overrun instead of more pump (as my creatures are a little frail and that gives me a little more reach), that could give you some ideas: http://www.mtgvault.com/ViewDeck.aspx?DeckID=311113
Nice build here. I actually advise to use a mix between doom blade and go for the throat: normally if you play against artifact decks like tempered steel you will struggle with removing those. Oh, and if you really want Putrefax, try to make a recusive one at least, in order to maximise its power, which I mean: run some corpse cur or morbid plunder, or even disentomb. Other than that, is really nice
Was a pleasure pal. Really good insight on Assault strobe and Darksteel Axe!
About inkmoth, for all is said and proven about it, i think that it would be a little bit of a bad slot used, because of the price and the mana investment needed to get going (and that can get problematic). Ogre Menial: i used it here (and you give me partly the reason) because normally is considered a small threat (who would consider it a big one?) But, here comes the interesting: if for some reason the opponent gets him connect while a curse is in play, believe me, he's going to respect it, and also it will get bigger and out of burn range currently in standard. About the pumping, the thing going for this deck is that they can get some hits, then, lock the ground/air with the drakes and start proliferating (along with help from the volt charge), and that way you ensure the kill. Silent departure, I tested them on a self-mill and a zombies and I've played against them, and it always helps, but the problem with it is that is a little underrated one. And the duals are rare ones to find in my meta, so I'm ruling them out (and also against them is their price tag, a shame)
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