Land Destruction

by martianshark on 16 January 2013

Main Deck (60 cards)

Artifacts (4)


Land (24)

Sideboard (4 cards)

Sorceries (4)

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Deck Description

Probably a bad idea, but this is definitely interesting. The idea is pretty much to mana screw your opponent, delaying the game until you can get out Worldspine Wurm.

Deck Tags

  • Standard
  • Land Destruction
  • stupid
  • Gruul

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 990 times.

Mana Curve

Mana Symbol Occurrence

0001636

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Land Destruction

You need some ramping and something to keep you alive the first 4-5 rounds :)

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Posted 16 January 2013 at 09:47

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Not a bad idea at all (maybe the wurm part). I would suggest 4 Farseek to help ensure that you can destroy a land on turn 3 instead of turn 4. And an aggro deck will have you dead before land destruction hurts them at all. Huntmaster of the Fells helps to keep you alive, but if thats too expensive try burn spells. If you drop Worldspine Wurm, Rain of Thorns, and Survey the wreckage, you can add Farseek, Huntmaster of the fells, and Thragtusk. Also consider Conjuror's Closet: Closet + Acidic Slime = destroy a land every turn.

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Posted 16 January 2013 at 14:22

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If I drop Worldspine, what's my win con?

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Posted 17 January 2013 at 00:25

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