Standard Rats

by martianshark on 15 January 2013

Main Deck (60 cards)

Sorceries (14)


Instants (2)


Land (20)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Rats are creatures that tend to have effects that either cause your opponents to discard cards, or cause themselves to become more powerful based on how many you control. This very inexpensive mono-black deck focuses on rats.

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,160 times.

Mana Curve

Mana Symbol Occurrence

004400

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Standard Rats

I think you have to much manna in this deck but then again I've not played with this deck so I don't know the play style you use or if the more manna was a filler for where you ran out of cards to add to this deck. Over all I think it's a good deck and I'm personally trying to build a rat deck.

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Posted 15 January 2013 at 03:19

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I thought 22 lands was pretty low. Do you think it should be more like 18 or 20?

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Posted 15 January 2013 at 22:04

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Toss in a Veilborn Ghoul or two and really pump the rats out!! Discarding it using pack rats to make more rats and anytime you play a swamp, the Ghoul comes back into your hand

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Posted 15 January 2013 at 03:42

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Good idea.

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Posted 15 January 2013 at 22:04

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Add some drawing. most of your deck are 1 or 2 drops, so you'll run out of cards pretty fast. Cremate, Sign in blood, Altar's Reap might help keep a larger flow of cards in your hand.

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Posted 15 January 2013 at 04:57

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Sign in Blood is already there. Do you think I should add more drawing?

Also, what's the point of having cards that draw one card? If that card wasn't there, you would have the card you would have drawn in its place.

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Posted 15 January 2013 at 22:01

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Well, it's for deck thinning. having 4 less card out of your 60 enables you to draw more of the 56 remaining cards = more chance to get what you want + not having cremate means you'll have another card to replace it, witch might not be what you need. Adding fetch lands like Evolving Wilds also help you with deck thinning by getting you the land you need and removing a possible land you would draw later on, witch you might not need. It's a bit complicated but the math proves it actually works. There was an article online referring to it if you want to look for it. The main point is that it enables you to draw more cards out of your 60 card deck meaning that you have more chance to get better cards. Hope this helps ; )

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Posted 16 January 2013 at 04:09

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