Basic NonBo Control

by maskedmakrel on 09 January 2024

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (2)


Planeswalkers (1)


Enchantments (4)

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Deck Description

This deck is a mono-version of Azorious Control. It spins it to work without the blue in order to reduce the amount of crafting/costing land fixing sometimes requires. This deck is without any combos. It is very boring to play, but can hold its own in grindy matches.

Obviously, now that the color-pie is a lie with many cards doing the same things across the spectrum.

How many times have you wanted to say, "Are you sure you aren't playing red deck wins?"

The presence of many overpowered one and two drops closes out games very quickly and many games are against aggro. Hence the need for a board wipe no later than turn three or four (Depopulate).

Under the new rules in Magic, it is critical not to miss a land drop in the first five turns.

Life is a resource, so you can take some early damage and not chump 1/1 or 2/2 attackers until it is essential.

Blue is the hardest deck to go against with a control setup like this because every blue deck is basically Delver with or without the card Delver and this deck really picks up at 5 or 6 mana. That's why Realmbreaker is so essential in it.

This is one of my least favorite brews, but it does pull off wins, if slowly. Sometimes your opponents appreciate the opportunity to actually play their cards. Design decisions pushed the game speed to a very fast pace to accommodate tournaments.

The wall of text on many new cards slows the game down a bit though.

Overall, it is an easy deck to pilot and only requires knowledge of your opponents deck to compete. Sure you may lose some games to mana-screw or the play order (RDW does well on play), but you will also win games by stabilizing with a board wipe.

You can run this without the Roadside Reliquary card and go with nothing but plains. Sometimes it is nice to use your wildcards for something other than land fixing.

I've seen mono-blue variants using counterspells and Jace to accelerate the mill.

How to Play

Manage your life by taking early damage and chumping when necessary. Use board wipes when it looks like you will take 6 or more damage if you do not. Hanging in there for Chimil and trust in the sun.

I haven't used the sideboard because its been all BO1 on MTGA. It looks like more control options. For fun, I threw in a bunch of Praetors which could work with the Realmbreaker, but you'd have to be pretty speculative about that. I doubt I'd side anything other than Sheoldred in. Also Jin-Gitaxias is too costly to work with Chimil, while the others could still be viable.

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

450000

Card Legality

  • Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Basic NonBo Control

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