Combo

by masterstan03 on 25 November 2016

Main Deck (61 cards)

Artifacts (4)


Enchantments (7)


Land (24)

Sideboard (0 cards)

No sideboard found.

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Deck at a Glance

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This deck has been viewed 609 times.

Mana Curve

Mana Symbol Occurrence

0012638

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Combo

I'm very confused with this deck. You shouldn't have a need for swamps or mountains in this deck... it could be mono-green and you could pay for everything just fine. In fact, it would actually make the mana-base more useful and reliable. Secondly, your "stone-seeder hierophant" "seed the land" "Perilous forays" combo (at least I assume that's the combo) is not only slow to assemble, but it's kina... bad? You sac a creature to get a land so that you can get another creature to sac and your stone-seeder makes sure you have enough mana for this, but you'll never get more than when you started the combo. So I guess you get all of the lands out of your deck and untap and use them the next turn? Then I assume you banefire or diabolic tutor and then banefire? I mean it's a cool idea, but this is a 4-piece combo, which makes it extremely hard to get all the pieces for. Not only that, but all of the pieces you need to get out BEFORE you have tons of mana cost at least 4. So that means in the best-case scenario, you drop one piece on turn 3 (assumine you have a druid), one piece on turn 4, and one piece on turn 5 and get all your land. THEN by turn 6 you untap and banefire. This assumes that nobody broke your combo, not a single one of your cards was countered or taken by discard, that you have your 4 combo pieces, 4 lands, and 1 druid meaning that you need 9 exact cards, and that nobody killed you which is unlikely considering the fact that you've done nothing to stop, stall, or block. The chance that this happens is astronomically unlikely. I think it's cool that you made this combo, but even in tabletop non-compedative games it's just so difficult to get. I just want to tell you that I think you will barely every achieve this combo: the Quill-spike/devoted druid combo is so much better and I think you should focus the deck around that. Everything else is really pretty useless in my opinion. No offense, but it really won't ever happen.

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Posted 11 December 2016 at 20:34

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please it's just a deck made fore fun i am not going to play this deck somewhere i just like to come up with crazy deck lists

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Posted 13 December 2016 at 12:29

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I mean sure, but even if it's a deck for fun, don't you want to make it the best deck it can be? Don't you want to try and improve on your design?

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Posted 13 December 2016 at 16:18

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ye sure i will try

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Posted 13 December 2016 at 17:41

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I don't mean to pester you... I'm not trying to tell you exactly how you should build this deck and that my suggestions are perfect. I was just tying to give advice how to make the deck more efficient, viable, and fun.

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Posted 13 December 2016 at 23:59

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