Mardu Burn Modern- Version 2

by Maumau17 on 12 September 2014

Main Deck (60 cards)

Sideboard (14 cards)

Enchantments (2)

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Deck Description

This is the fifth (I think) version of my burn deck, now with Khans of Tarkir Spoiler cards! Mind you this deck will say not modern legal until Khans comes out, but until then I guess this is a legacy legal deck! Also should I add Crackling Doom or Mardu Charm to the sideboard?

Matches Update 10/24:
Went to an 8 man modern FNM with this deck and took third, here's how the matches went.

Round 1 Lost to Zoo, only reason I lost this match is because my final top deck was a land instead of a burn spell, and he had 14 power on board while I was at 3.

Round 2 Won against Temur, deck was like over 100 cards, kid didn't have enough lands, wasn't really a match.

Round 3 Won against Gruul Werewolves, decent games, my deck was just too fast paced for him to keep up.

Cards that I have reconsidered: Magma Jet - This one just is terrible a lot of the time when I play it, never seems to do what I want it to for two mana.
Boros Charm - I have completely underrated this card for a long time and overrated magma jet, the charm is so much better because it is just four points of burn to the face for two. Seems good to me.
Monastery Swiftspear - In testing I thought this guy was absolutely bonkers, but the more I've been playing with more of this card the less I like it as a four of in this deck. Just too many creatures at that point for me.
Lightning Helix - This may not be the most aggressively costed burn spell but it has saved my life multiple times now, and I really think four of this card is where I should be at.

Moved one swiftspear from side to main, -3 Magma Jet, +1 Boros Charm, +1 Lightning Helix. I like what the deck is like right now, hope to get another good result the next time I get into a tournament!

How to Play

Burn your opponent out with as many burn spells as possible in as little time as possible, not much else to explain.

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,733 times.

Mana Curve

Mana Symbol Occurrence

804400

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mardu Burn Modern- Version 2

Should I add Mardu Charm or Crackling Doom to the sideboard?

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Posted 13 September 2014 at 03:09

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go to four rakdos charms, it kills any kikki/twin combos!
And for any old school players, its Dega:)

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Posted 19 September 2014 at 14:52

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Really? I haven't faced many twin combo match ups in my meta, it's been a lot of control and pod, and a bunch of scapeshift...

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Posted 19 September 2014 at 14:58

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hey thats good! my meta has 3-5 any given night... but if they combo off rakdos charm makes them lose

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Posted 19 September 2014 at 15:22

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Actually I think Doom is probably good enough for Modern, and you don't need Wear // Tear, Rakdos Charm, and Smash to Smithereens. They overlap too much. I think two Smash to Smithereens should leave for 2 Crackling Doom!

BTW, are you happy with Magma Jet? Because when your game plan is to try to chain a critical mass of 3 damage spells together, Jet seems like a real stinker. Is the scry 2 really that good?

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Posted 21 October 2014 at 15:24

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@Zaklax13 Yeah that's why rakdos charm is so good, it makes splinter twin just lose outright. XD

@kmk888 I mostly have those cards in for their utility, wear//tear for leylines, rakdos charm for twin's massive armies, and smash to hose affinity while still racing them. Each card has it's job, but I guess they do overlap. I guess I'll try testing with 2 Dooms, but honestly it's really hard to get to three mana in this deck... X3 Actually the scry two on Jet is pretty insane, I've never had a situation where Jet hasn't been good; Jet you end of turn, set up my next couple draw steps, even set up the kill if I use it in the right spot! I've had it in my list since I basically started playing my original mono red list years ago and I've liked it since. It may not need to be a four of, so I may try more boros charms... :3

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Posted 24 October 2014 at 12:11

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The Mardu charm is good but I feel that in this case Crackling Doom would suit the deck better since it hits the player and has a chance to remove something nasty from the field. The charm doesn't really burn...

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Posted 20 September 2014 at 17:57

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That's true, I may try some crackling dooms in the side just to see how they do. Thanks!

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Posted 22 September 2014 at 12:10

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Matches Update:
Went to an 8 man modern FNM with this deck and took third, here's how the matches went.

Round 1 Lost to Zoo, only reason I lost this match is because my final top deck was a land instead of a burn spell, and he had 14 power on board while I was at 3.

Round 2 Won against Temur, deck was like over 100 cards, kid didn't have enough lands, wasn't really a match.

Round 3 Won against Gruul Werewolves, decent games, my deck was just too fast paced for him to keep up.

Cards that I have reconsidered: Magma Jet - This one just is terrible a lot of the time when I play it, never seems to do what I want it to for two mana.
Boros Charm - I have completely underrated this card for a long time and overrated magma jet, the charm is so much better because it is just four points of burn to the face for two. Seems good to me.
Monastery Swiftspear - In testing I thought this guy was absolutely bonkers, but the more I've been playing with more of this card the less I like it as a four of in this deck. Just too many creatures at that point for me.
Lightning Helix - This may not be the most aggressively costed burn spell but it has saved my life multiple times now, and I really think four of this card is where I should be at.

Moved one swiftspear from side to main, -3 Magma Jet, +1 Boros Charm, +1 Lightning Helix. I like what the deck is like right now, hope to get another good result the next time I get into a tournament!

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Posted 27 October 2014 at 12:22

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