Mcholypotato

126 Decks, 74 Comments, 20 Reputation

You should put your commander in the sideboard, makes it a lot easier to tell who the commander is. I mean right now it's obvious since you have like 18 cards, but when you get to 100 it will be too much to search for a commander without being annoyed.

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Posted 25 August 2013 at 21:07 as a comment on Commander

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I would add Scrapyard Salvo

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Posted 19 August 2013 at 01:02 as a comment on Slag Fiend

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Oh and Dark Ritual might be a good idea for solid black so you can get some of the fatties out sooner or drop Dusk Urchins, Necro, or blowfly on turn 1.

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Posted 31 July 2013 at 16:53 in reply to #384653 on What's Wrong With Wither?

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Looks alright; I'd drop some cards and put in Scar or Virulent Wound, those cards are pretty mean.

Have a look at my wither for some ideas.
http://www.mtgvault.com/mcholypotato/decks/wither-in-bloom/

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Posted 31 July 2013 at 06:58 as a comment on What's Wrong With Wither?

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eater of days

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Posted 18 July 2013 at 06:28 as a comment on Torpor Orb

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no I understand, we play very different magic formats so I suppose it's just not what I'm used to. Your decks are largely standard and I don't even know what's good in standard anymore.

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Posted 18 July 2013 at 01:34 in reply to #379225 on GeneralM_ Read the description

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-_- Those are some of the decks that I'm talking about.

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Posted 18 July 2013 at 00:26 in reply to #379225 on GeneralM_ Read the description

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I like this post but I've come to the realization that usually only shitty decks get on the 'Hot' list, especially these past two weeks.

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Posted 17 July 2013 at 17:07 as a comment on GeneralM_ Read the description

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I'd drop Emeria, the sky ruin. It seems like a good card but you'd have to have 7 fucking plains on the battlefield in a deck that's only running 16 plains. Even if you use path to exile as a tutor for plains on your own 1/1 tokens or creatures, it's just not worth it.

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Posted 10 July 2013 at 01:24 as a comment on Cavalaria

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Don't know, haven't tried proxies yet.

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Posted 30 June 2013 at 19:29 in reply to #370213 on Science Fiction

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I like it, reminds me of my burn deck using Kiln Fiend.

http://www.mtgvault.com/mcholypotato/decks/flashburn/

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Posted 28 June 2013 at 07:45 as a comment on mono red burn

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So many things should be changed, but the glaring one is why are you using elvish piper?

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Posted 27 June 2013 at 01:25 as a comment on Elves

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Drop the dual lands and it's within budget, the only tutors I have are transmute cards. Dreadfully slow? 30 cards in the deck are two drops which matches with transmute.

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Posted 25 June 2013 at 02:19 in reply to #370210 on Fast Infinite mill

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This deck would play so horribly if you didn't get the combo out: no real life gain besides shitty extort, no way to deal with threats, no card draw mechanics, and no search mechanics. If you don't get an ideal hand the game will be over before it begins.

I built a deck with this combo but for FFA multiplayer; http://www.mtgvault.com/mcholypotato/decks/memory-lapse/

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Posted 25 June 2013 at 01:29 as a comment on Fast Infinite mill

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Oh wow, thanks!

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Posted 24 June 2013 at 15:43 in reply to #369776 on Legends Fall

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Traumatize is such a terrible card, I don't understand why so many people use it in mill decks. Assuming you're stacking a typical build and using 33% of the deck as mana and no mana acceleration, by the time you have enough mana for Traumatize it really isn't worth the mana cost. If by turn 5 you don't have an opponents deck more than half gone, it's probably over anyway.

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Posted 21 June 2013 at 05:28 as a comment on Black/Blue Mill

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yeah Goldenglow Moth, hes really only good for one time use though.

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Posted 18 June 2013 at 03:34 in reply to #367452 on Brick Wall Views

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yeah its been in the deck, Perimeter Captain

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Posted 18 June 2013 at 03:19 in reply to #367452 on Brick Wall Views

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Knight of Meadowgrain instead of Ajani's Sunstriker would be cool.

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Posted 22 February 2013 at 23:46 as a comment on White Flame

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wtf are you trying to do with this deck? I see you have the thopter/meek combo with disciple and time sieve which is really nice synergy, but everything else doesn't make any sense. There's so much inconsistency in this deck, a couple exalted here, a couple life gainers there. You have Shirei which is a nice card but costs a lot of mana to cast and it doesn't work on tokens so I don't see the point of it. Then you have the mentor that allows you to draw cards, I guess he's cool but I would find a better creature or spell that you could use to draw cards.

Seems like you're trying to do too much with the deck and it makes it pretty unplayable.

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Posted 12 January 2013 at 00:05 as a comment on Meek shall inherit the earth

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