You should put your commander in the sideboard, makes it a lot easier to tell who the commander is. I mean right now it's obvious since you have like 18 cards, but when you get to 100 it will be too much to search for a commander without being annoyed.
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I would add Scrapyard Salvo
Oh and Dark Ritual might be a good idea for solid black so you can get some of the fatties out sooner or drop Dusk Urchins, Necro, or blowfly on turn 1.
Looks alright; I'd drop some cards and put in Scar or Virulent Wound, those cards are pretty mean.Have a look at my wither for some ideas.http://www.mtgvault.com/mcholypotato/decks/wither-in-bloom/
eater of days
no I understand, we play very different magic formats so I suppose it's just not what I'm used to. Your decks are largely standard and I don't even know what's good in standard anymore.
-_- Those are some of the decks that I'm talking about.
I like this post but I've come to the realization that usually only shitty decks get on the 'Hot' list, especially these past two weeks.
I'd drop Emeria, the sky ruin. It seems like a good card but you'd have to have 7 fucking plains on the battlefield in a deck that's only running 16 plains. Even if you use path to exile as a tutor for plains on your own 1/1 tokens or creatures, it's just not worth it.
Don't know, haven't tried proxies yet.
I like it, reminds me of my burn deck using Kiln Fiend.http://www.mtgvault.com/mcholypotato/decks/flashburn/
So many things should be changed, but the glaring one is why are you using elvish piper?
Drop the dual lands and it's within budget, the only tutors I have are transmute cards. Dreadfully slow? 30 cards in the deck are two drops which matches with transmute.
This deck would play so horribly if you didn't get the combo out: no real life gain besides shitty extort, no way to deal with threats, no card draw mechanics, and no search mechanics. If you don't get an ideal hand the game will be over before it begins.I built a deck with this combo but for FFA multiplayer; http://www.mtgvault.com/mcholypotato/decks/memory-lapse/
Oh wow, thanks!
Traumatize is such a terrible card, I don't understand why so many people use it in mill decks. Assuming you're stacking a typical build and using 33% of the deck as mana and no mana acceleration, by the time you have enough mana for Traumatize it really isn't worth the mana cost. If by turn 5 you don't have an opponents deck more than half gone, it's probably over anyway.
yeah Goldenglow Moth, hes really only good for one time use though.
yeah its been in the deck, Perimeter Captain
Knight of Meadowgrain instead of Ajani's Sunstriker would be cool.
wtf are you trying to do with this deck? I see you have the thopter/meek combo with disciple and time sieve which is really nice synergy, but everything else doesn't make any sense. There's so much inconsistency in this deck, a couple exalted here, a couple life gainers there. You have Shirei which is a nice card but costs a lot of mana to cast and it doesn't work on tokens so I don't see the point of it. Then you have the mentor that allows you to draw cards, I guess he's cool but I would find a better creature or spell that you could use to draw cards.Seems like you're trying to do too much with the deck and it makes it pretty unplayable.
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