Sen Control

by meauxclone on 25 September 2012

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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Deck Description

Pure own!

Deck Tags

  • EDH

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

32452100

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Sen Control

Why would you include Homeward Path when you intend to be stealing creatures?

Memnarch is just "good stuff" that will get you punched in the taint.

10 counterspells makes you a dick. You can't handle the hate it will draw. It also wastes a lot of your deck where you could be using stronger card and slows you down since you'll always be holding 2-4 mana back. Permission does not work in EDH, you cannot counter everything three players intend to cast. Play enough counters to block the game enders but don't let it consume your deck.

I still think I need to steal your Sen Triplets and build a deck around them designed to force you to win rather than let you build around them and get hated out every game...

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Posted 25 September 2012 at 12:17

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Homeward path is just in case someone steals something of mine that proves highly inconvenient. Memnarch is awesome and no different than using a control magic or other "gimme" card. I assume you are counting the Ertai's as counterspells giving you the 10 count. So they go? How many others?

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Posted 25 September 2012 at 13:19

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Updated with more card draw and less counters.

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Posted 25 September 2012 at 13:35

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