Heartless Dragons

by Mekkakat on 27 February 2015

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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Deck Tags

  • EDH
  • Commander
  • Dragon
  • Rakdos

Deck at a Glance

Social Stats

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Like

This deck has been viewed 1,384 times.

Mana Curve

Mana Symbol Occurrence

0029760

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Heartless Dragons

sheoldred, whispering one would be fun its not a dragon but its just a good edh card

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Posted 28 February 2015 at 02:18

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IMO if you're running a deck filled with beaters you need to find a slot for Homeward Path, or a theft deck can ruin your day.

I'm not sure it's worth the tempo hit with enter-the-battlefield-tapped lands like Rakdos Guildgate, Akoum Refuge, Bloodfell Caves, Evolving Wilds, and Terramorphic Expanse when options like Tainted Peaks, Graven Cairns, Dragonskull Summit, and Shadowblood Ridge exist and are all pretty cheap.

There's also not much downside to running Shizo Death's Storehouse and it might help your commander or another legendary dragon get through.

Strip Mine is relatively cheap, and you're bound to eventually find a Kor Haven or Maze of Ith or Vault of the Archangel or Gavony Township you want gone.

Mind Stone and Commander's Sphere are good, but I'd rather run Unstable Obelisk in one of those slots because aside from Chaos Warp you have no way to hit enchantments. It's saved my game more than once in my mono-black deck.

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Posted 28 February 2015 at 16:14

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nevinyrrals disk is also a great save your ass card
I probably spelled that wrong but to tired/drunk to look it up lol

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Posted 01 March 2015 at 10:15

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Yep, especially in black/red as it gives another chance to sweep enchantments.

I'm also not a huge fan of the rituals. I guess they're fine in some kind of storm deck or a deck with Talrand/Young Pyromancer-type effects where the rituals also procc some other effect, but here I'm just not sure that a tiny bit of temporary ramp matters. Imagine a Hero's Downfall in the slot where Pyretic Ritual is for example; how many times are you gonna topdeck that ritual and think "oh thank $diety, now I have that one extra mana for one turn that I need to save this game!" vs. topdecking a Hero's Downfall with a Planeswalker about to ult or some scary-ass creature about to swing into your face for a gazillion life. The amount of times Pyretic Ritual changes the game is pretty infrequent, but that's not true of Downfall (or Terminate/Dreadbore, Nev Disk, Vandalblast, etc.)

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Posted 01 March 2015 at 16:54

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