RtR/M14 - Control, Mill, Kill

by mesoziocera on 21 August 2013

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

This deck wins either by straight milling, or beefing up creatures (Consuming Aberration/Wight) by milling.

How to Play

An Example T6 win against a Selesnya Life gain deck:
Opening Hand: Island, Swamp, Swamp, Tome Scour, Breaking // Entering, Consuming Aberration, Rogue's Passage.

T1: Island, Tome Scour.
T2: Swamp, Breaking
T3: Island, Tome Scour, Breaking
T4: Rogue's Passage, Far, Wight of Precinct Six
T5: Swamp, Consuming Aberration
T6: Island, Dimir Charm (Destroy target creature) -- Tap Rogue's Passage, Attack with Consuming/Wight and Win.

Deck Tags

  • Dimir
  • Mill
  • Control
  • Standard

Deck at a Glance

Social Stats

17
Likes

This deck has been viewed 4,275 times.

Mana Curve

Mana Symbol Occurrence

0392840

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for RtR/M14 - Control, Mill, Kill

I'd like some sideboard suggestions for sure guys. Playtesting this against three or four people and all of their decent decks it's been successful in 27 games and lost 10 games.

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Posted 21 August 2013 at 19:28

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Thought Scour is a cheaper option to Pilfered Plans. One less card to draw, but playable earlier in the game. Hedron Crab is another cheap possibility. If you're playing friends which decks you know, Animate Dead will annoy the shit out of them. You'll have nearly all their creatures in the graveyard and can make a pick of your choice for 2 cmc.

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Posted 22 August 2013 at 14:32

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Unfortunately Thought Scour drops out of standard in 33 days :(. I love that card to pieces though.

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Posted 22 August 2013 at 22:03

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I would drop the mana down to 23 or 22 since the mana curve is 2/3 and bump both WOP6 and consuming abarration up to 4 if you have them in your card pool. other wise not bad at all!!

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Posted 22 August 2013 at 14:03

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I was thinking of removing rogue's passage for 1 Wight, since I've only had it come out once.

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Posted 22 August 2013 at 22:04

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I so badly want a deck like this to work, at least for FNM.
I've been experimenting a lot my self with similar decks and Lazlav is proving to be quite nice. I'd switch the 2 pilfered plans for 2 Laz.
Also maybe drop a jace or something for 1-2 traumatize?

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Posted 22 August 2013 at 14:51

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Traumatize didn't work well in the previous iteration of this deck.. By the time I have 5 mana to comfortably drop (turn 7 or 8) if things aren't going terribly they're down to 30ish cards max, and it's just too much mana to drop at turn 5 for what it is, since it makes.

I'll look into Lazlav.

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Posted 22 August 2013 at 22:02

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I'm also experimenting with something similar, it's really hard to find the right deck, that works. Tempo is so critical, and a lot Decks are so quick right now, milling is a difficult condition to win by.

Have you tested this vs various Aggro Decks? That would be my main concern since you are light on removal. I like Far // Away though, I may add that into my deck as well.

http://www.mtgvault.com/xxsasorixx/decks/post-innistradbug-dimir/ Here is what I've come up with right now, which operates on a similar principal to yours, except it's more focused on killing/countering that mill. It's also Tri-color, so that has it's advantages/disadvantages.

Have you thought about some one drops, to help keep off Aggro? I find Deathrite Shaman works wonders, with even a little mill, and is an excellent blocker with 1/2. He can also keep you alive a little longer tapping stuff for life, or even extra mana. That can get the Aberration out a turn sooner!



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Posted 23 August 2013 at 00:07

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In my experience with Mind grind Vs Traumatize, Traumatize ALWAYS milled my opponent for much more then mind grind would. Even with a 6 land mill from mind grind traumatize always did better for me. I run an esper mill deck and started with 2 mind grinds now I'm at 2 traumatize. That's my only suggestion to the deck but I've already read somewhere that you don't like traumatize. But I promise you if you give it a chance and play it when you can, just watch you're opponents reaction. They almost cry.

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Posted 23 August 2013 at 03:54

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I agree, Traumatize is way better then Mindgrind. I experimented with both for quite a while, and if you cast mind grind on 5 (3 lands) you'll usually not mill more than 12-15 cards while traumatize is guaranteed at least 20

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Posted 23 August 2013 at 11:48

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Yes exactly my point. For the same cost you got a lot more. Plus since this deck is a little bit more heavy with the blue then you're almost guaranteed to have the sources of colors you need to cast.

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Posted 24 August 2013 at 05:15

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I have a similar deck that I play right now in Standard. Mostly the same cards + Invisible Stalker and Trepadation blade combo. You might want to sideboard some Psychic Spiral in case you face off against another Mill deck, it saved me a couple of times. Maybe some Mizzium Skin to protect your creatures against heavy removal. Hands of binding , Frost Breath, Gridlock are also good cards to sideboard to help you deal with your opponents creatures. Maybe mainboard some Nightveil Specter for a flyer presence and it's also nice to play your opponents lands, Duskmantle Guildmage, Rapid Hybridization for some awesome Blue removal...Oh and maybe with all the control you're playing, Traumatize should be in here....I think. These are only suggestion and I am not an expert whatsoever.

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Posted 23 August 2013 at 04:33

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i like it ! this is my blue/black "mill" deck http://www.mtgvault.com/evilivy/decks/your-mind-is-weak/ feel free to tell me what you think !!

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Posted 24 August 2013 at 16:16

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Here is my Esper Mill deck if you want to compare Ideas
http://www.mtgvault.com/rimedge/decks/esper-mill/

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Posted 24 August 2013 at 19:21

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Don't mill unless the only mill cards you are using are Jace, Memory Adept and Nephila Drownyard.

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Posted 24 August 2013 at 22:41

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I see your point, but at the same time I can't help feeling that Mill is underrated. Even if you don't win by Milling it is still "removal"

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Posted 28 August 2013 at 07:42

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Yea -- playing this deck 20ish times so far, I've won by straight milling maybe 4 times. There's lots of elixir of immortality in decks nowadays, so Usually Wight or Consuming end up being my win.

On a side note though, One night I stuck Tamiyo the moonsage in while I let a pal borrow a jace though and ended up having both out and using their ultimates on the same turn. That was interesting.

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Posted 28 August 2013 at 17:31

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Drop Cancel and Psychic Strike to SB and load up with spot removal (Doom Blade, Ultimate Price, Victim of Night). This will allow your mill to develop quickly plus save Jace since your blocking situation isn't good. Find a way to main Mutilate since all your creature should be larger than a -4/-4. Go mostly swamp, with Dimir Gate, Watery Grave, and Drowned Catacombs, to max Mutilate effectiveness and then add 4 Chromatic Lantern to diversify your mana towards blue. Basically more removal in place of non mill items and more swamps to board wipe like a boss.

Diversify your SB to utilize your opponents yard, Crypt Incursion comes to mind, maybe Grave Betrayal. Put Control and non creature decks cards in your SB, counters Cyclonic Rift or Pithing Needle. Good luck buddy.

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Posted 29 August 2013 at 16:26

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weres the jaces phantasm's

-1
Posted 11 September 2013 at 06:37

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