Can't attack me?

by MetaEl33t on 15 May 2011

Main Deck (60 cards)

Artifacts (4)



Land (24)

Sideboard (0 cards)

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Deck Description

I've gotten to the point where I can't make anything without blue and it always has to have counterspells for some reason. :(

Just take your time don't fear any damage gain enough life to win with felidar sovereign. Very simple.

Deck Tags

  • Prison

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 2,390 times.

Mana Curve

Mana Symbol Occurrence

2816000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Can't attack me?

Get dual lands like glacial fortress and seachrome coast. Maybe soul warden and suture priest. Norn's Annex? Also you don't seem to be playing standard.

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Posted 15 May 2011 at 02:37

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idk what im playing im really tired and im just throwing decks together on here lol and ya cutting down on lands with dual lands could help a lot. thanks

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Posted 15 May 2011 at 02:40

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Orim's Chant could make for an even more cruel game, here. You could also make some room for Isochron Scepter. Imprinting it with Counterspell and Rest could make for some fun times; Orim's Chant and Swords to Plowshares could make for some fun, too.

Beyond that, consider adding the UW fetch lands (Flooded Strand) and/or Adarkar Wastes (I'm still a big fan of the original pain lands). They will definitely limit the times where you're color screwed. You could also consider dropping the land count to 22 or 23; just dropping one land will make room for something useful, perhaps Enlightened Tutor to help you fetch an enchantment or Elixir?

Hope these suggestions help. If you get the chance, I welcome any comments or suggestions you can offer to any of the decks I have posted here. Thanks!

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Posted 15 May 2011 at 02:39

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Yeah, cut down on Lands, and I say add a couple Kraken's Eye and Angel's Feather...great for augmenting quickly building life. Definitely agree with Isochron Scepter too, since you're relying so strongly on having the counters available.

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Posted 15 May 2011 at 04:41

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Also, I'd say go for more long-term life giving cards, Soul Warden as opposed to Lone Missionary, for example...cutting down on the instants that give you life could give you more room for counterspells (type of card, not the specific card "counterspell", and if you can hold them off with the counterspells, it won't matter how quickly you gain life, you'll get there regardless. If you get any kind of counter-drought, you're pretty much screwed here.

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Posted 15 May 2011 at 04:44

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il get to fixing this later, expect to see a revised version tomorrow

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Posted 15 May 2011 at 04:45

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