Akroma's Fury

by mikethered on 16 December 2014

Main Deck (60 cards)

Sideboard (117 cards)

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Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

000370

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Akroma's Fury

Lightning Greaves -> Prevent Akroma From Dying to Removal, or being put into your library...
Swiftfoot Boots -> Prevent Akroma From Dying to Removal, or being put into your library...
Cloak And Dagger -> Prevent Akroma From Dying to Removal, or being put into your library...
Dream Chisel -> Get Akroma Out Quicker, somewhat.
Ensnaring Bridge -> Keep yourself from being swarmed to death
Grafted Exoskeleton -> You probably won't include this, however, it would make for a quick finisher
Chaos Warp -> Utility
Mage's Contest -> Utility
Strata Scythe -> Helps voltron
Ward of Bones -> Keep others down
Silent Arbiter -> Protection from swarm
Thunderous Might -> Helps voltron

0
Posted 16 December 2014 at 22:15

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Also,

Mishra's Workshop -> Lot of artifacts
Urza's Mine -> might be useful
Urza's Powerplant -> might be useful
Urza's Tower -> might be useful

0
Posted 16 December 2014 at 22:51

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