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It mainly focuses on cards to simultaneously protect and pump my infectious arti creatures.
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i'm not fond of 4x corpse cur, or wall of omens. leyline isn't my fav either. mighty leap isn't near as good as armored, and is probably just wasting space compared to whispersilk and hyena umbra. i debated journey quite a bit in my white infect, eventually through playtesting i realized that by the time someone had a card on worth using it on, i needed the mana for other reasons. i don't run hyena umbra, but i might throw it in. also, you really think you need 23 land? if you didn't run true conviction, which i wouldnt, and did run 4x corpse cur, you could easily move the land to 21, and have a lot of space for more cards. look into infiltration lens and explorer's scope. I end up winning by pumping up one or two infects as quickly as possible, by turn 5 or so. thusly, having card advantage is nice.
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