United Nations-Defenders of to..

by mirnack on 28 November 2012

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

UN thats all i gotta say. suggestion of spells are welcomed. would like to keep creatures the same though

Deck Tags

  • Prison

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,095 times.

Mana Curve

Mana Symbol Occurrence

161012108

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for United Nations-Defenders of tomorrow

Like the concept, I see you don't won't to change creatures but Wall of Denial is far too good of a Defender if that's the route you're taking.

Ghostly Prison might be a good fit for this deck too, slows your opponent down by forcing them to either mana-ramp like crazy or find something to get rid of it.

0
Posted 28 November 2012 at 22:39

Permalink

Looks to me like this is standard. Wall of Denial is not. Might I suggest adding farseek to your deck, it works with the shock land. Xathrid Gorgon is a standard defender that could work. Check out my defender deck.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=395436

1
Posted 28 November 2012 at 22:55

Permalink

This deck seems pretty good. Love the Defender play. However, there are a few things that you should look to change.
-Entreat the Angels: This is a good card, don't get me wrong, but it is not the kind of card I would throw in here. It is generally a game ending play, in an aggro deck, not here. I would replace this with another tutor card, Increasing Ambition.
-The Guildgates: These cards aren't the kind of lands that I would play in here. They are slower than other cards you could throw in that are standard, i.e. the Innistrad/M13 dual lands. Especially since those cards are beautifully designed for the shock lands.
-Chromatic Lantern: Playset this card. It is beautiful for mana fixing your deck, and is a mana ramp itself.
-Grave Betrayal: Great card. No sync with this deck whatsoever. You would need much more death causing cards (i.e.- Dreadbore). Replace it with a Counterflux, or some other counter spell.
-Supreme Verdict: Again, a good card. Not what you want here. Look at replacing this card with Palisade Giant, which will give you at least a turn to hide behind it.

0
Posted 28 November 2012 at 23:45

Permalink

grave betrayal, supreme verdict, bonfire. i think its a wonderful thing once ur opponent get the point where they can over run ur defenders, just kill eveyrthing they have and take it

0
Posted 09 December 2012 at 22:48

Permalink