Mono Black Discard (Legacy)

by misha on 10 August 2010

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

6 removal: smallpox, smother
12 ways to deal damage: rack, quest, obliterator
lots of discard
18 lands, with thinning from fetch lands
4 extirpate to remove key pieces if you get a chance

sideboard:
planar - dredge
extirpate - along with the discards, combo
unmake - goyf, decks that rely on one creature
chalice - decks that rely on one card

How to Play

T1: Swamp, Thoughtseize or IoK
T2: Swamp, more discard, maybe Therapy now, maybe a rack or quest
etc.

slow them down while dealing damage with the rack and quest, and perhaps an obliterator.

Deck Tags

  • Discard

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 2,319 times.

Mana Curve

Mana Symbol Occurrence

005403

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mono Black Discard (Legacy)

It looks pretty standard but not really ready for Legacy. There isn't much you can do to stop them from pulling out a creature and combo's will kill you if they go first. You might stop their combo, yes, but most of them if not all can pull the combo out of any card they draw and win in the second turn... So unless you have cards to cancel that then you are basically screwed. Discard decks are some of the hardest to use because the opponent can draw a lucky card. The fetchlands are useful but you only have one type of mana so why are you using them? A good card that WILL screw combo decks completely is the card Surgical extraction which you can cast for a cost of two life to remove target card in a graveyard from play, the you search your opponents deck so you know what the combo is/what their most useful card is, and remove all cards with the same name from the game. Underworld dreams is another good card that deals one damage to your opponent whenever they draw a card (including draw step). And one final piece of advice is to add the land Cabal Coffers and/or Tomb of Yawgmoth.

1
Posted 15 March 2013 at 07:16

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Gave this advice 1 up on the Surgical Extraction suggestion. Especially in Legacy.

1st turn. Swamp. Dark Ritual. Cast Thoughtseize and Hymn to Tourach/Wrench Mind. Target opponent just discarded 3 cards. You now pay 2 life for Surgical Extraction. You now get to pick one of those 3 cards in your opponent's graveyard (and you probably got one of their best cards with thoughtseize) and remove all copies of it from the game. Huge disruption! You just lost 4 life on your first turn, but your opponent, there is a good chance, just also lost his combo/winning card. Nasty. Nasty. Nasty.

I do not use Cabal Coffers...but I also agree, again, that they are better than your fetchlands.

A friendly advice...I would run Murder instead of Smother. It cost one more mana...but it kills any creature. It is better. There is a newer card that kills any creature or Planeswalker, but not sure of it's name (and I think it is expensive).

Good luck!

0
Posted 18 January 2014 at 09:09

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And I see that you have Extirpate, again, I think Surgical Extraction is better because if you are tapped out of mana, you can choose to pay 2 life and use the card. It is more versatile.

I like the deck. Keep us updated on how it goes.

0
Posted 18 January 2014 at 09:12

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