Maze's End (Anti - Damage)

by MModuleJay on 01 November 2013

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

A Maze's End deck for Modern that involves dodging damage from your opponents burn spells and creatures. Mostly for anti-aggro and anti-burn. I suppose it'd do okay against control, if you changed some of the cards. I honestly love this deck, being that it pisses people off whenever I cancel any damage or search my library for more gates. This deck is also quite efficient once you have enough gates out.
DeckList from StarCityGames.com

How to Play

Opening:
-Try to get one green source, one white source, and one blue source out as soon as you can
- Take some damage, you can gain life later
-Gatekeeper Vine is a must play in the first few turns, if able

Mid-Game:
-Keeping "fogging" any damage
-Get that Maze's End out

End-Game:
-If you have two Maze's Ends w/ nine of ten guildgates, use End's second ability to get the last one out and tap the other to win
-If not, start to try to copy your Gatekeepers while still "fogging" your opponent

Deck Tags

  • Maze's End
  • UGW spells
  • Anti-Damage
  • Guildgates

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

20170013

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Maze's End (Anti - Damage)

Might want to look at adding:
4 x Into the Wilds
You can end up going through your library much quicker with this down.

Other Potentials:
Aetherize
Restore the Peace
Dramatic Rescue
Azorius Charm
Detention Sphere

By adding from the above and removing the below you'll turn your deck into standard.

Perhaps remove:
4 x Think Twice
3 x Urban Evolutions
1 x Terminus
3 x Augur of Bolas

1
Posted 01 November 2013 at 22:41

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I replaced them all with how I felt was appropriate. Thanks for the advice!

0
Posted 01 November 2013 at 23:50

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