Literally Infinite Creatures

by Moggleader on 13 August 2013

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

To kill people with infinite creatures from pestermite and kiki jiki.

How to Play

I constantly annoy my opponents until I get the winning combo.

Deck Tags

  • infinite creatures
  • kiki jiki
  • Legendary
  • boss
  • Fun
  • Combo

Deck at a Glance

Social Stats

11
Likes

This deck has been viewed 2,262 times.

Mana Curve

Mana Symbol Occurrence

0350340

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Literally Infinite Creatures

If this is a combo play, why not play 4 Kiki-Jikis?

This is a hilarious and a laudable concept.

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Posted 18 August 2013 at 11:10

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Too expensive. It would be a good idea for lots of opportunities to draw extra with thoughtflare etc.

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Posted 21 August 2013 at 23:25

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This is a poor version of a Splinter-Deck.
http://www.mtgvault.com/roar/decks/splinter-twin/

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Posted 19 August 2013 at 08:34

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Truth. Generally if you're playing Kiki Jiki it'll either be in pod or alongside Deceiver Exarch, Pestermite, and splinter twin. True Twin lists run way more dig cards too, such as serum visions and sleight of hand.

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Posted 19 August 2013 at 09:59

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Yes, most tournament versions of splinter decks runs a fairly standard dig-concept to ensure that the fourth drop is a Splinter Twin.

My own version unfortunately got banned in modern when they decided to ban Punishing Fire, as it interacted too well with Grove of the Burnwillos.

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Posted 21 August 2013 at 07:00

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Punishing Fire was such a good alternate win condition. I've been playing around with a Twin list using boomerang. I'm a little unsure about it's effectiveness, but keeping your opponent off of lands seems good.

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Posted 21 August 2013 at 07:23

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Your deck version seems very similar to this years Kansas Grand Prix - Splinter -Exarch deck. Since this deck finnished third, I believe it works ok :)

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Posted 21 August 2013 at 07:31

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Yeah, I'd played against a list running boomerang. I was running a Dredgevine at the time and was on pace to rites a turn three Iona. However, he proceeded to boomerang me three consecutive times. It was at this point I decided that were I ever to run Twin, it'd most certainly be with a playset of boomerangs.

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Posted 21 August 2013 at 07:37

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A turn three Iona would be nice. I currently play with Repeal as it also digs, but those can't boomerang lands. Might change them to boomerang, as boomerang is more versatile.

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Posted 22 August 2013 at 09:00

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It can be such a buzz kill for a lot of decks. Take UWR for example, nice colonnade bro. It really helps you bide time to assemble your combo pieces.

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Posted 23 August 2013 at 07:41

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So true :)

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Posted 23 August 2013 at 10:52

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Holy fuck! What a combo!

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Posted 21 August 2013 at 01:43

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Not bad actually. The mid value ain't too high neither.
Like from me.

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Posted 27 August 2013 at 15:01

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I also have another automatic game-winning combo on my profile if you could comment help on it plz. Its called 5 turn win goblins.

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Posted 31 August 2013 at 20:07

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