modular might

by mojobeanz on 11 June 2012

Main Deck (60 cards)

Sideboard (8 cards)

Enchantments (2)

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Deck Description

modular might deck is all about at least having two creatures on the battle feild so the modular abillity works it is a very good deck i use it at fnm apart from i dont have mycosynth golem but still without it this deck is still good the strategys are simple and effective

any comments are appreciated

Deck Tags

  • Artifact

Deck at a Glance

Social Stats

12
Likes

This deck has been viewed 6,522 times.

Mana Curve

Mana Symbol Occurrence

000211

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for modular might

lots of Arches XD

Here is my new deck i've made http://www.mtgvault.com/ViewDeck.aspx?DeckID=349009 it's a decent deck tell me what you think of it

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Posted 11 June 2012 at 21:00

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It sure works but what if someones plays Extinction ? Humility ? Ensnaring Bridge with Crawlspace ? Any mass artifacts-removal ?

You have no way of getting your stuff back nor getting around any kind of creature-lock.

Rampant growth may help but stuff like Cloudpost or Tolarian academy may allow you to get even more stuff on the field each turn. Finding a way to either reduce the cost of the Arcbounds or producing more mana could make your deck faster.

Again, it's not bad but it mostly look like all or nothing.

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Posted 11 June 2012 at 21:47

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An arcbound deck, cool. I had it. Well it was the next deck that I would do, I swear. Well, One advice is to change the colors into a blue-red deck. There are more usefull spells for artifacts and so on. I'll make you a list tomorrow, because I want to do an arcbound deck too. Ok?

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Posted 11 June 2012 at 21:52

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Here the list http://www.mtgvault.com/EditDeck.aspx?DeckID=349071

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Posted 11 June 2012 at 22:32

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Thx nice deck

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Posted 28 June 2015 at 19:43

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Have you considered something to move or add counter? Like power conduit maybe? This could go crazy fast ;)

Check out one of my decks, hopefully some inspiration can be found, or just give me some ideas for how to improve them. Thanks :) http://www.mtgvault.com/Profile.aspx?UserID=76866

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Posted 12 June 2012 at 18:16

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its a good card but ive already got cards in the deck that do that because of the modular and arcbound ravager

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Posted 12 June 2012 at 21:49

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I don't really know what to tell ya. The deck is pretty solid it seems. What exactly are you hoping to change in it? I know your looking for a side board, but anything else?

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Posted 12 June 2012 at 22:11

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Since you're running green and due to the modular effect you should add some +1/+1 counters to this deck. Either sorcerys or a combo with Power Conduit and and card or cards that produce counter each turn such as the shrines in new phrexia, any planeswalker or a similar creature. Other than that I think the deck looks good :)

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Posted 12 June 2012 at 22:33

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Nice deck! All I can suggest is welding jar maybe?

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Posted 12 June 2012 at 22:47

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oreineke has deleted this comment.

Posted 12 June 2012 at 22:49

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you might get a few ideas from this affinity deck.http://www.mtgvault.com/ViewDeck.aspx?DeckID=347287 You wight want to look up cards with the metalcraft ability like galvanic blast, seeing as you will have more than three artifacts out at one time.

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Posted 13 June 2012 at 13:14

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Nice, Have you thought of looking into throwing a few Blessings of Nature in there?

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Posted 13 June 2012 at 20:44

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Myr Retriever. I use at least 3 in any artifact deck

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Posted 14 June 2012 at 16:14

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Thrive is great for giving all your creatures a boost. And Doubling Season couldn't hurt as well. Maybe swap out one or both of the Ascetecisms

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Posted 14 June 2012 at 21:10

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good idea but the ascetectisms are so mass removal spells cant be used onnthe creatures other wise the deck will lose its work as the counters will be lost good idea tho thanks for the comment

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Posted 14 June 2012 at 21:20

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I personally don't see the need for the great number of Workers/Sliths/Stingers in this deck due to it not being proliferate heavy, so it is possible to try and replace them with other useful cards.

Steel Overseer and Volt Charge could find a place in this deck, but I'm sure there are plenty more options than just that. Also, while I personally like having Cloudpost + Glimmerpost to help with ramping, I'm not sure if taking away that many mountains/forests would be wise.

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Posted 14 June 2012 at 23:12

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i like the idea but i need the worker s and the other ones as i want to try and use modular as the main ability sbut i will put it in my side board thanx

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Posted 15 June 2012 at 06:58

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Front page!!!!

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Posted 15 June 2012 at 18:31

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Definately the artifact lands, they'll help ramp the affinity up. And what is your answer for day of judgement etc? Seems like that'd be the end of it for you. I think you also need some mana ramp, because your golems are going to be expensive to get out if you don't have many creatures out, or you creatures are going to be expensive to get out if you don't have a golem out... See what I mean?

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Posted 16 June 2012 at 01:17

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the golems have affinity so it will be cheaper but day of judgement would ruin this deck but how many people have them realy

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Posted 16 June 2012 at 08:38

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I would put the ravager and crushers into the sideboard and replace them maybe with green walls with reach, this way you can pump your walls and gain decent defence against flying, this way you can use your sliths to keep pounding the opponet, and if you wan't, you could put some counters on them too, dealing some more damage.

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Posted 16 June 2012 at 19:22

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and maybe throw in some giant growth cards?

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Posted 16 June 2012 at 19:24

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Birthing Pods? With them you can get more powerful arcs out and pimp the rest at the same time.

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Posted 18 June 2012 at 17:38

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Check out my modular deck. http://www.mtgvault.com/ViewDeck.aspx?DeckID=350751

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Posted 18 June 2012 at 22:01

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Ion storm maybe? Or ornithopter or memnite?

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Posted 21 June 2012 at 02:54

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