Modern Valakut

by mrbig262 on 29 October 2012

Main Deck (60 cards)

Sideboard (15 cards)


Sorceries (3)

Instants (3)


Land (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This is the deck I will be playing at my LGS next month in a Modern tournament.
If you notice I am missing two huge cards in this deck, Stomping Grounds, and Scapeshift. To be honest, im just to cheap to buy them. Hoping it will run well without them.
The biggest threat I see is a match up against Jund, they carry slaughter Games. Need a lot of help on the sideboard.
Any comments are welcome.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

16
Likes

This deck has been viewed 19,132 times.

Mana Curve

Mana Symbol Occurrence

000936

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Modern Valakut

You should run Scapeshift instead of Realms...

U should use only Ravnica shock lands, mountain & fetch lands...

I like the Titan... ...but use only 3 of it!..

You don't need the Bird...

You need to add blue & draw spells to get Valakut & to fasten your game, 'cuz fast aggro & token decks would take you down, before you can score the win...

...so make this R/G/U & add counters to the sideboards!..

For draw spells I suggest 2-3 Elertrolize, some Serum Visions, Coiling Oracle, Index is also good...


I remember playing the finals of an FNM 2 years ago, when Valakut was standard legal... I ran Jund & my opponent an R/G/U Valakut deck...

Noboddy was prepared for Valakut, but me... ...so I've had Thought Hemmorage among my sideboards & Exiled Scapeshift twice to win the tournament... Of course, he played counters, but not enough & he couldn't alwayes keep mana to play tham... :)


If you have the time, please, check the 2 decks I consider using this friday & tell me whatcha' think!..

Grixis control: http://www.mtgvault.com/ViewDeck.aspx?DeckID=391163

R/U/W control: http://www.mtgvault.com/ViewDeck.aspx?DeckID=399469

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Posted 30 October 2012 at 18:51

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I agree 100% about the shock lands and Scapeshift, but as discribed in my deck discription I am to cheap to buy them, kinda running a budget version.
I also agree about adding blue to the deck, but once again that puts us right back to needing more shock lands...
I am considering dropping the birds for Sakura-trib Elder.
Thanks, ill check your two decks.

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Posted 30 October 2012 at 19:15

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nice i hve a friend with a valekut deck he has more creatures though here is his deck list
4 primevil titan
2 inferno titan
4 lotus cobra
4 hero of oxidridge
4 viridian emissary
those are the creatures
spells
4 lightin bolts
4 arc trails
4 rampent growths
4 harrows
4 prismatic omens (must have in every valekut deck)
and the lands he has
4 evolving wilds
4 rootbound crags
4 forest
23 mountains
its seems like alot but it has raped most of my decks the reason i made CAW-GO was to be my anti valekut

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Posted 30 October 2012 at 19:52

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I would like to add 2 Prismatic Omen's. I am going to try to pick them up this week.
Thanks for your comment.

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Posted 30 October 2012 at 19:58

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no prob but i would add some more creatures just look at the lotus cobra i think that will help u a shit ton

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Posted 30 October 2012 at 22:03

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beyondallreason has deleted this comment.

Posted 30 October 2012 at 20:47

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I believe Valakut is banned in modern format. So you may want to check your local magic shop where you will be having to tournament if it is a DCI tournament or not to allow it.

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Posted 30 October 2012 at 21:02

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Thanks for the concern, but Valakut was unbanned on October 1st.

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Posted 30 October 2012 at 21:08

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If it gets unbanned then hell... Let the landfall on someones ass! lol

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Posted 30 October 2012 at 22:43

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there is a banned list but i dont think valekut is banned its still a very popular deck very good and isnt broken so i dont think valekut will be seeing the banned list

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Posted 30 October 2012 at 22:00

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sry lol forgot to tell you where to find the banned list the banned list is on magicthegathering.com

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Posted 30 October 2012 at 22:01

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for ur sidebourde i would put some tumble magnets and naturalize (if someone o-rings ur prime then u use naturalize to get it back and sinceit enters the battle field again its affect kicks in) and maybe commet storm

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Posted 30 October 2012 at 22:06

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Once again thanks for the concern with Valakut being banned, but it is no longer banned as of October 1st 2012.
I'm not very keen on Tumble Magnet, but a couple Naturalize's cant hurt.
Thanks for the comments.

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Posted 31 October 2012 at 01:27

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Lotus cobra is good.
Instead of rampant growth you should def play sakura tribe elder. Better in every way. Some different dual lands might be good. Im not super familiar with Valakut decks but those are some suggestions that I can think of off the top of my head.

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Posted 31 October 2012 at 04:31

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Slagstorm is also much better than pyroclasm. The Red Green duals from RTR count as mountains and forests and would really help valakut. I wonder if Browbeat would be good for additional damage / card draw if thats legal. Harrow also might be good. Might even be better than cultivate. Oracle of Mul daya is cool. I don't think you need birds of paradise at all.

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Posted 31 October 2012 at 04:41

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OK, Lotus Cobra would be good if I were playing a creature ramp deck, im not.
There is no R/G dual from RTR, that comes out in the next set, it will be called Stomping Grounds...
Slagstorm, and Sakura are legit replacements. I will retool those changes in the morning.
Thanks for your help.

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Posted 31 October 2012 at 05:05

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New changes made. Decided to go with two Wurncoil's to help with an alternative win. Can anyone think of a better creature for it's spot?

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Posted 31 October 2012 at 14:38

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unfortunately im not too familiar with modern, but this deck looks sick.
i know how potent valukut can be >:D
buut i feel like you should just scrape up the money for scapeshift, because that card is way to brutal in these builds.

can you play the real fetches in modern?
you should probably work on getting those as well. evolving wilds just doesn't cut it in a competitive format. those are going to slow you down way too much

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Posted 02 November 2012 at 03:03

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Your correct on the Fetches, which I have, but there is no R/G fetch land, so im stuck with Evolving Wilds. Im looking at buying Scapeshifts on Ebay. Just need to find a deal..

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Posted 02 November 2012 at 04:19

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Wooded Foothills ^_^

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Posted 02 November 2012 at 05:08

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Son of bitch! Forgot about Onslaught fetches. There $30. each though! Come on Modern Mastery reprints!

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Posted 02 November 2012 at 05:15

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I think this is much much better than it was. I dunno how I feel about the expedition. Also try diversifying by using kadomas reach and cultivate (i know this is minor). Helps against things like surgical extraction or slaughter games. Also, even if there isnt red/green fetch lands they are still pretty important in this deck. It allows you to thin out the lands and it can help control when valakut pops. You can save the fetch land until the opponent drops and creature, and then pop it with valakut at the end of their turn. And if you have lotus cobra I think they are great ramp in these types of decks and can provide a small creature for extra damage or blocking.

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Posted 02 November 2012 at 05:10

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Funny, Expedition is the card I prey I have in my opening hand, not sure really how Lotus Cobra would help. Maybe I need some testing with it.

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Posted 02 November 2012 at 05:25

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expedition seems good. explore seem sub par but i can see how it could work?

lotus cobra, i think would be a great addition. ramping like mad into titan and wurm

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Posted 02 November 2012 at 05:31

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Thats exactly why I think it is needed. Drop cobra second turn. Third turn you drop a fetch land and crack it. This will net you 2 extra mana with lotus cobra without even tapping it like other mana dorks. 5 Mana on 3rd turn with only 1 ramp creature. Makes it really easy to ramp into titans, more lands, or wurmcoil. They also provide a small 2/1 body to smack em with when you can since it doesn't tap for the effect. It also keeps you from losing as much effectiveness when playing evolving wilds because it still allows you to net 2 mana off of it

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Posted 02 November 2012 at 13:25

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Optimal hand demonstrating why I think lotus cobra is sick. Turn 1, forest, suspend search for tomorrow.
Turn 2, Mountain, lotus cobra.
Turn 3, Land from suspend comes in, Play fetch land, crack fetch land, play titan, play another ramp spell, swing with 2/1. Lotus cobra netted you 5 additional mana! without needing to tap. The first 3 are used to play the titan. Then the titan fetches 2 lands (these could be fetch lands which would net an additional 2 mana.) So at this point you have 2 to 4 unused mana depending on land grabs that can be used for additional land ramp cards. Lotus Cobra is the key player in this deck and makes valakut almost just an additional win con. Most likely a titan on turn 3 - 4 will result in game win. even without valakut.

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Posted 02 November 2012 at 13:37

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The Khalni Expeditions are really bad (they don't start to work until turn 3) and would def be what you replace with lotus cobra. I also think you need to get together a better sideboard. The melira's were a good add but the others are not needed.

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Posted 02 November 2012 at 13:40

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This looks much better now!.. :)

Good luck with the tournament!..

I'll be running my R/U/W control today, at FNM... ...I've posted you the link in the 1st comment for this deck...

2 of my other decks I gave to 2 friends of mine & they will take it for another FNM at other locations...

...my lil' sister will be running the deck we put togeather for her as well... I'm having high expectations for all of us... :)

Grats for front page!......

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Posted 02 November 2012 at 11:19

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I have no doubt that all 4 of your decks will be crushing tonight, hope none of them are playing in Lancaster PA tonight! Thats where Ill be.

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Posted 02 November 2012 at 14:25

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Thanks for all the comments.
I will going to FNM tonight, and will try picking up Scapeshift, and a couple Lotus Cobra's.
Your correct about Expidition, I had that confused with Explore. :)

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Posted 02 November 2012 at 14:23

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oh okay, yeah the expedition does not work at all until turn 3 at minimum. I know you could find better.

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Posted 02 November 2012 at 17:03

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don't run lotus cobra, or primeval, or wurmcoil, or khalni heart, or cultivate, or red.

if budget's not a thing, just look at the lists that are top 8'ing, and then tweak accordingly.

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Posted 02 November 2012 at 19:01

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Wow, what great insight! Why try to be creative when I could just net deck my way to the top. I would expect at least a little insight from you. I've seen plenty of your builds, and there usually top tier...

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Posted 02 November 2012 at 21:34

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Usually I'm just lazy. If all my suggestions would just be geared towards a net deck, it's just a lot easier to say 'net deck' than to specify why. However, I can should you wish.

The only thing the deck wants to do is to scapeshift with 7 lands. Sac all 7, get 6 mountains and 1 valakut, deal 18 to the dome. Valakut in modern, unlike it was in standard, is pure combo. Blue lets you find your pieces, while red was just the standard secondary color.

With that being said, eliminate all board sweepers, and all things that don't have to do with your combo. Titan can stay, I kind of like the dude, but your only creatures should be 4x sakura tribe elder, 2x snap, and like, 2x primeval titan (just because he's an added threat and then you can get cute with the landbase).

Anything like bolt, or anything like that, are just helping v.s. the decks you prob. don't need the help against to begin with. If you can resolve a scapeshift (using your ramp which is virtual dig, and your actual draw spells provided by using blue), you just win. That's why bolt and slagstorm are pretty weak, because they don't dig you any deeper, and they only postpone a game you'd win if you just resolved the scapeshift anyways. That's why U/G valakut runs counters - their aggro plan is already to just win, and v.s. control they can win counter wars.

In the board, now, 3x pyroclasm are good, v.s. affinity, but other than that, you just win if you combo.

The reason a lot of people net deck, is because the people who have designed said net decks are among the best in the world. They're top tier for a reason.

Sorry if I came off as unhelpful, but lately I'm just irritated with the vault. I'm glad you've seen some of my builds, and also glad you consider them top tier. Cheers, and hope this helped. If you have any questions, ask away.

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Posted 02 November 2012 at 23:06

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lately everything on the vault is standard or casual, and neither of those interest me.
and some seriously janky ass decks front page. but what can you do. still good stuff, i try to learn what i can here and there. i just wish there were more legacy players on here

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Posted 02 November 2012 at 23:31

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This sounds pretentious as eff, but whenever I see a bad deck 'flourishing' from poor advice, I get mad hahaha. This site used to be so tight! but now... casual players run it all. I mean, casual is cool, but if it's only casual why bother offering advice to begin with? Budget restraints are one thing, but poor advice is poor advice.

I know, I should be the voice of reason at times, and instead of being a troll I should try and offer some legit advice to help players out, but when ALL the front page are horrifically designed decks with comments telling them how they broke the format or how they're sick deck builders, it seems like they're the ones trolling me hahahaha. But alas, I digress. I don't play legacy much, but I do on occasion. If I had the money, I would.

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Posted 02 November 2012 at 23:50

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Ethan
Thanks for your suggestions. I agree that the deck needs to add blue, but the budget just isnt there for the correct land base I would need. For that reason I am stuck playing a subpar R/G version.
The one card I am spending the $$ on is Scapeshift. The card is clearly needed like no other.
With that in mind is there better cards than Bolt, and Slagstorm to be played.
Thanks a lot.

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Posted 03 November 2012 at 15:45

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Well, for starters, your land base could still be better.
Although Mountains are huge, so you kinda need a lot of them, you still want to make sure you always have green. I HIGHLY recommend using 4 stomping ground, if you can, but if not, you still need to change it up.
If you're using primeval titan, you can get a little funky with the mana base. So, here's what I'd run;
1x Boseiju (there's more to this title, but I forget. Makes your shit uncounterable)
2x Raging Ravine (relatively cheap land, extra threat)
1x Kessig wolf run (with all the extra mana, screw it, why not?)
4x Rootbound crag
4x Stomping ground (seriously, they're mountains that add green... get them)
3x Valakut, the molten pinnacle (4 are too many)
3x Forest
8x Mountain

This way, green isn't too hard to come by, and you still have more than enough mountains. :)

Besides that, your ramp package needs some work.
4x Search for Tomorrow
4x Explore (you need 4, you have no dig whatsoever without blue, so run 4)
4x Rampant Growth (Normally, valakut doesn't run these, but they're a virtual draw spell.. so run them.)

And that's pretty much the ramp package, on top of 4x Sakura-Tribe Elder. Besides these, your plan is to just slam a titan. This deck will play very differently than the traditional valakut list.

Creatures;
4x Primeval Titan
4x Sakura-Tribe Elder
2x Azusa, Lost but Seeking (pretty sure that's her name.. you can play an additional land each turn)

Spells;
4x Scapeshift (obviously)
3x Harmonize (yeah, get there!!!)
3x Lightning Bolt (You're a lot more aggressive than the usual valakut, so these are burn spells alongside removal. woopwoop)
2x Magma Jet (again, removal, burn, and they dig :) )

So that's a 60 I'd start with. It's not perfect, but it's a template. For the sideboard, you definitely want at least 2 Cavern of Souls, for the control matchup, and DEFINITELY 3x pyroclasm for affinity. Also, you'll want 2x Thrun, the last troll, 2x Surgical, 3x Ancient grudge, and possibly even bloodmoon? I know it effs the valakut plan, but slam a titan and you win either way. The sideboard you can play with, but I hope I helped! Again, any questions are welcomed.

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Posted 04 November 2012 at 05:20

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Actually come to think of it, scrap the rootbound crags. with your ramp spells, you need to be able to hit basics, all the time, without depleting your mountain resources. Red is so minimal in this deck, so -4 rootbounds, +4 forest. with all the rest you have besides the rootbound, they wont be needed, and this way you have legit ramp targets haha

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Posted 04 November 2012 at 05:33

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^ This guy knows what he is doing. I like all the suggestions. Only drop all 4 rootbound if you actually do pick up the other lands.

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Posted 11 November 2012 at 00:11

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Wow, you have given me a shit load of home work to do. Thanks for all your help!

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Posted 04 November 2012 at 17:02

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CARAVAN VIGIL x4 sac off the Sakura and get +5 lands possibly

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Posted 06 November 2012 at 05:28

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Thanks for the suggestion, but with such a limited amount of space in the deck, I just dont see it fitting.

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Posted 06 November 2012 at 15:15

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Sweet man. Check out this fast mana I made - http://www.mtgvault.com/ViewDeck.aspx?DeckID=402290 it's been doing quite well.

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Posted 08 November 2012 at 15:10

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