mrkay66

7 Decks, 22 Comments, 1 Reputation

Maybe put something that could buff up some of your creatues. I actually think Mutagenic growth might be worth it since infect damage is doubled effectively so its worth 2 life imo.

check out my Decks if you could
http://www.mtgvault.com/Profile.aspx?UserID=92632

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Posted 14 May 2012 at 01:24 as a comment on Blue black infect

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Sounds really good. Maybe a little bit of other removal/stall spells would help to even it out, Remove existence or something? Some awesome enchantment could really screw you maybe. THanks and could you check out some of my decks?

http://www.mtgvault.com/Profile.aspx?UserID=92632

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Posted 14 May 2012 at 01:20 as a comment on A myr deck that actually wins!!!

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You Should probably try some lightning bolts, and maybe a couple of other lower cost creatures to stall a tiny bit. Also what is think twice in there for? It doesn't see that usefull in this deck.

Check out my decks!
http://www.mtgvault.com/Profile.aspx?UserID=92632

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Posted 14 May 2012 at 01:16 as a comment on FlashBurn

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This looks pretty good but seems like it would take ALOT of turns to get started? like at least 5 until you can get out a creature? Maybe put something else besides silence to stall them. Maybe some low cost walls or oblivion ring.

Thanks and could you check out my decks?
http://www.mtgvault.com/Profile.aspx?UserID=92632

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Posted 14 May 2012 at 01:12 as a comment on 4 Archons of the Apocalypse

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Chalice of Life?

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Posted 13 May 2012 at 00:57 as a comment on Wall Life Gain

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I'm thinking some kind of trample addition would be amazing for this deck. Since if you give your quillspike trample and have the druid out, you win unless they can remove it

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Posted 29 April 2012 at 20:06 as a comment on Mana Ramp Infinite Combo?

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I would say with evolving wilds its not worth it because you have to play it as your land for that turn, then tap sac and get another one tapped. Why not just have 2 more forest and 2 more swamps

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Posted 29 April 2012 at 20:03 as a comment on Undying Pod

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Take out shock fotr lightning bolt?

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Posted 29 April 2012 at 03:42 as a comment on Creature-less Red Burn

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I would take out an increasing savagery or 2, as the regen is great, but a lot of your stuff is gonna be unblockable inherently or with artful dodge, and one already has regen

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Posted 29 April 2012 at 03:33 in reply to #250886 on Fast Infect

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Dude check out my other decks, i admit this is the most haphazard of mine at the moment by far. It does have lots of singles, but that's because of the pods, sorry if I was a harsh criticizer, I said what I saw

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Posted 29 April 2012 at 03:27 in reply to #250937 on Aura/ Birthing Pod Deck

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If your going for undying, run vorapede. :P with vital splicer im not really sure what the plan is. Those cards are only really worth it for a full blown golem deck to get ALL the benefits of splicers, and btw what are the evolving wilds for? With no landfall its worthless pretty much

If you get a chance check out my decks
http://www.mtgvault.com/EditDeck.aspx?DeckID=328279

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Posted 28 April 2012 at 23:40 as a comment on Undying Pod

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A bit big, need to work on condensing it, but you get the idea. Ideal situation is at the end to have 2 birthing pods going, vorinclex just sitting there, and whenever you sack a creature, tap a bunch of mana for vigil of the lost for soooo much life because of vorinclex double mana. They can't keep up if you get that far

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Posted 28 April 2012 at 23:00 as a comment on Aura/ Birthing Pod Deck

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I dont find this burn deck to be that proficient. Try looking at my burn deck and see what you think about the differences between them. I feel yours play along more with attacking for burning and mine is actual burn if you know what I mean. But Im open to ideas

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Posted 28 April 2012 at 16:10 as a comment on A Red Work In Progress

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Maybe try to put in some awesome zombie cards, like the havengul runebinder and some of the skaabs

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Posted 28 April 2012 at 16:07 as a comment on Standard Zombies

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You do have these chalices, but your life will only be going up slowly. Why don't you put in some other cards to ramp it up fast like Whitesuns Passage, 2 mana for 5 life for a surprise chalice flip

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Posted 28 April 2012 at 16:00 as a comment on Standard Life Gain Stall

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Not too bad, but, I'm not too sure about how the soul bond will work out. The basic starting hand is pretty solid and not too unlikely, but it doesn't seem to synergize with the soul bond creatures? Maybe a staggershock or arc trail for a little bit more light removal?

Also would you be willing to check out my decks
http://www.mtgvault.com/Profile.aspx?UserID=92632

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Posted 28 April 2012 at 02:25 as a comment on R/G Soulbond

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I think you should maybe add some mutagenic growths. Though it is 1 for +2 +2 if you attack with infect they decide not to block one of your lower P/T infect creatures, slapping on a mutagenic growth for 2 life is so worth it. It will surprise them a lot since you had no mana. Paying damage for effectively 4 damage, since you only need 10 poison counters to win, is a pretty good tradeoff in my opinion. Also there is one enchantment for 5, 2 blue 3 colorless, I forget what it is called, but it says "Whenever you cast a spell, proliferate. Pretty awesome eh? Don't forget to check out my decks if you can
http://www.mtgvault.com/Profile.aspx?UserID=92632

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Posted 28 April 2012 at 02:15 as a comment on Fast Infect

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This deck is really well set in creatures, but in spells not so much. It has no removal at all, I know you have Thalia in there, but is the trade off really worth it? Cards like Oblivion Ring, Fiend Hunter, Revoke Existence, Pacifism, etc.

Also look at my deck please
http://www.mtgvault.com/Profile.aspx?UserID=92632

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Posted 28 April 2012 at 02:06 as a comment on Champion of knights

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Thanks I find that it works so well/fast

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Posted 28 April 2012 at 02:00 as a comment on Goblin/Red Burn Deck

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I forgot, I meant to have some 2 or 3 prey upons in this deck as well

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Posted 28 April 2012 at 01:59 as a comment on Flayer/Undying/Morbid Deck

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