really douchy move. eldrazi si..

by mr.magic on 29 November 2010

Main Deck (62 cards)

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Deck Description

plenty of land searches, get out infectors and search for lands so you can play eldrazi conscription and piss your opponet off.

Deck Tags

  • Aggro

Deck at a Glance

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This deck has been viewed 832 times.

Mana Curve

Mana Symbol Occurrence

0010011

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for really douchy move. eldrazi sized infectors.

The problem is you have alot of high mana cost cards, that take time to get out. Infect needs to be incredibly fast in order to pull off a win because if the opponent can get any sizable amount of creatures and/or mana to remove your creatures your boned.

While Eldrazi Conscription has its place, I dont think its with Infect, you would be better off with some Overwhelming Stampede's in place of conscription.

I have also found in a proliferate style infect deck that runnign 3 Contagion Clasps and 1 Contagion engine seem to fit better.

Since you are playing so much proliferate as well you might think about adding in Everflowing Chalice so that you can help get that mana up quickly if you do want to keep Conscription in there as well as use it to activate the Clasps and Engines. I once ran an Ichor Rats proliferate deck with some friends, it was slow as hell but I could proliferate so many times in a turn due to several clasps/engines and 3 Everflowing Chalices each worth 6 mana and counting...

Sorry for the long comment, hehe.

Also Cystbearer is hands down better than Contagious Nim, they both cost 3 mana but cystbearer is 2/3 instead of 2/2.

Again, Cultivate or Harrow would probably be a better fit than Growth Spasm as you dont really have any need for the spawn which can just be removed if necessary.


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Posted 01 December 2010 at 15:02

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I like the idea, but since this deck is way slow, it really needs control in it. No one would want to get their contagion engine blown up by naturalize?? so few funny counters in and kill spells would do the trick

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Posted 27 December 2010 at 09:06

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