munsonthedestroyer

23 Decks, 95 Comments, 26 Reputation

I'd say add a little more burn, maybe a couple skull cracks, so you can actually do some damage., maybe displacing a couple lands since you curve out low and have no real acceleration to need 24 lands.

0
Posted 29 July 2013 at 04:08 as a comment on Laughter With Blood

Permalink

Disagree--everything in this deck is super low cost, you can definitely afford to mulligan on the reg once or twice to make sure you get a couple lands. With a deck that curves out ultra low like this they're definitely not super necessary, especially being mono-white.

0
Posted 16 July 2013 at 02:55 in reply to #376026 on Cavalaria

Permalink

The thing that makes the Marshal so valuable is that it hits players, so even if they somehow find a way to counter/avoid the Act there's not all that much they can do to stop the Marshal's damage since it's an activated ability.

1
Posted 24 June 2013 at 16:48 in reply to #369888 on Fire Marshal? Blasphemy!

Permalink

Goblins are so mean when you have a Skirk Fire Marshal. Makes Krenko a whole lot better. Looks like a great deck to me!

1
Posted 24 June 2013 at 16:37 as a comment on Fire Marshal? Blasphemy!

Permalink

I'd suggest condensing your counterspell cards into being Cancel, Render Silent, Force Spike, Mana Leak, Overrule or Mana Drain. If you're not playing standard you might as well up your counterspell game a bunch! I'd also just drop a few of the non-Ally creatures, they're just going to slow down the mill. Maybe sub out two Lone Missionaries for two more Ondu Clerics. I'd also look out for Kabira Evangel--gives your allies color protection when you drop one.

1
Posted 24 June 2013 at 01:13 as a comment on Ally Mill

Permalink

Gotta get some Breaking // Entering in there!

1
Posted 23 June 2013 at 14:46 as a comment on Dimir Mill Deck.

Permalink

Seconded. Also, you desperately need some control stuff in here. Counterspells and murder cards. Psychic Strike is a good one that can counter and accelerate.

0
Posted 22 June 2013 at 18:29 in reply to #369180 on My Dimir Deck

Permalink

Illusionist's Bracers seems like waste in this deck, since you really only have two creatures that can make use of it. Since Extort is a triggered ability, it won't fall under the conditions that makes Illusionist's Bracers useful. You could also use a but more creature control, I think--adding some Murders or Ultimate Price. With the mana curve of this deck so far, another Crypt Ghast or two would probably also be super useful. Gift of Orzhova is also a great card if you're playing orzhov.

0
Posted 22 June 2013 at 18:27 as a comment on My Orzhov Deck

Permalink

You don't need to cast both sides of breaking//entering--you can cast just the left. It's basically a more common version of Glimpse that's not quite as good (but still really good). Alternatively, the classic mind sculpt is always easy to come across. Of course, this advice is just to help you get this deck together if you haven't yet acquired all these cards.

0
Posted 19 June 2013 at 04:47 in reply to #367886 on Mill (first attempt)

Permalink

Dang, Painter's Servant and Grindstone is a really nuts combo. If you're looking for some alternates to some great cards in there, Mind Grind and Breaking // Entering might work in place of Mind Funeral and Glimpse, respectively.

0
Posted 19 June 2013 at 04:31 as a comment on Mill (first attempt)

Permalink

I was pretty puzzled about this one until I saw the creatures you had in here. I've never played against a deck like this, it's sort of hard to imagine how that works out.

0
Posted 08 June 2013 at 05:16 as a comment on Nick and show

Permalink

This is a super interesting idea. I'm curious if there's anything you found troublesome in a play test scenario. I can't imagine too many decks being able to stand up to this one.

1
Posted 08 June 2013 at 05:12 as a comment on If... Unless...

Permalink

Cards you might want to look at for this deck:
-- Replace Murmuring Phantasm with Clinging Anemones
-- Experiment One
-- Fathom Mage
-- Shambleshark
-- Nimbus Swimmer
-- And obviously the ol' Master Biomancer

0
Posted 08 June 2013 at 04:55 as a comment on Blue/Green Evolve

Permalink

I feel like this deck could really use a couple Gempalm Incinerators, or maybe a couple Quest For The Goblin Lord. If you're looking for a larger goblin, Goblin Goon might be worth a look. A 6/6 for 3R could be worse since you're most likely going to have more creatures than your opponent.

0
Posted 05 June 2013 at 13:17 as a comment on Goblin

Permalink

[card]Leveler[/card] + [card]Beacon of Immortality[/card] = awesome

0
Posted 09 April 2010 at 22:18 in reply to #60840 on i like levelers

Permalink

I feel like you should take out a couple of the charms in favor of some burn spells, like Lightning Bolt.

0
Posted 30 March 2010 at 18:56 as a comment on Beast Deck Draft 1 -- Comment Please!

Permalink

I feel like you need more mana to support this deck, but otherwise it seems pretty solid!

0
Posted 30 March 2010 at 18:51 as a comment on HEY LOOK GUIZ I CAN MAKE A VAMP DECK TOO

Permalink

No Duress or Hymn to Tourach in your main deck?

0
Posted 30 March 2010 at 12:07 as a comment on Look Ma, No hands!

Permalink

One card to think about:

Hymn to Touach.

Also, Mind Sludge is really expensive. I'd rather get cheaper things, since Mind Sludge is a waste past 5 or 6. Sub those for the Hymns. Also, try some Needle Specters instead of Guul Draz Specters. I love the ritualists, though.

Also, no Dark Rituals?

0
Posted 30 March 2010 at 00:08 as a comment on Sexy Card Depletion

Permalink

No Cliffrunner Behemoth? Retaliator Griffin? Mycoid Shepherd?

Definitely have ti have those Jungle Shrines at least. Especially in a three-color deck with a funky mana curve.

0
Posted 09 March 2010 at 08:52 as a comment on RGW deck???

Permalink

61-80 of 81 items