Goblins

by musicninja on 14 December 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

typical goblin beat down

Deck Tags

  • Tribal

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,261 times.

Mana Curve

Mana Symbol Occurrence

000500

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Goblins

What's the point of having Scalding Tarn? Also, I think Lightning Bolt would be a better choice than Fireblast.

1
Posted 14 December 2011 at 03:28

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The Tarn is probably for deck thinning, and Fireblast is better than Bolt in a lot of cases as it lets you play any spells you need to, and still kill your opponent with no mana open.

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Posted 14 December 2011 at 03:46

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The way I see it is there's only 20 mana, and wasting a turn to fetch a mountain would be wasting time. You need all the land you can get in a goblin deck, and sacrificing two just seems like a bad idea that could leave you mana dry later (if you haven't won already, of course). And, for two land you get 4 damage. With Lightning Bolt, two land gets you 6 damage, and you don't have to sacrifice the lands.

I see what you're saying, as it can be a great quick 4 damage to end the game, but I still believe Lightning Bolt would be a better choice. All up to the player though.

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Posted 14 December 2011 at 03:54

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Forget Scalding Tarn and go with Teetering Peaks.
Why don't you use battle cry?
Why goblin sledder?

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Posted 14 December 2011 at 04:47

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How can someone make a goblin deck without goblin guides?

Cast him first round and attack. Attack second round and grenade him. 9 point of damage by round two.
By round three you can finish them off.

I'd run less goblins and a touch more burn

This is a goblin deck I built which kills in three to four rounds

http://www.mtgvault.com/ViewDeck.aspx?DeckID=231052

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Posted 14 December 2011 at 04:59

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