Green Blue Evolve

by Nartis on 18 June 2013

Main Deck (61 cards)

Sideboard (0 cards)

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Deck Description

Evolve Deck... Get Out Gyre Sage First If Possible So that She Can Start BuilDing +1/+1 Counters To Get You More Mana. Then You Really Wanna Drop A Biomancer Or A Guildmage So That You Can Truly Start Building Your Massive Army. From That And The Utility Of Bioshift And Burst Of Strength.

How to Play

See dEscription

(Did This On My Phone Its The One Doing The Weird Caps Thing)

Deck Tags

  • Blue
  • Green
  • Evolve
  • Master Biomancer
  • gyre sage
  • Vorel of the Hull Clade
  • Zameck Guildmage
  • Blue
  • Green
  • Master Biomancer
  • gyre sage
  • Vorel of the Hull Clade
  • Evolve

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,106 times.

Mana Curve

Mana Symbol Occurrence

0260037

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Green Blue Evolve

You don't need feral hydra. It's the only card not making this deck standard which is where it might stand a chance.

0
Posted 18 June 2013 at 16:04

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Thx For The info

0
Posted 18 June 2013 at 16:25

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Cackling Counterpart may be good for this deck, especially with the Biomancer.

Maybe increasing savagery to use Manipulator even if the Biomancer isn't out.

Gavony Township would be good to have for the same reason - keep addin' them counters!

0
Posted 18 June 2013 at 23:37

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Thats What I Love About evolve

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Posted 19 June 2013 at 00:06

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Progenitor mimic is awesome with biomancer, and gyre sage makes him really easy to ramp into.

1
Posted 19 June 2013 at 00:31

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