Turn the wheel cronk! Untseted

by Necrumlsice on 28 September 2016

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (3)


Sorceries (7)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Of guys here's the deal.

This deck needs three cards to finish it off, and those cards need to be ether second harvest to pump out so manny tokens that my oppenet dies the turn after i resolve it OR it needs to be a wrath/psudo wrath to clear the board and give me breathing room.

What the hell do i put in here?

-----Fumigate

PROS:- By far the best wrath in the set, gains you life to put you ahead or at parody, the fear of it can cause missplays and generally you will get 241's from it.

CONS:- The only white card in this deck, I could re-jig the deck but i would have to make something else the spash colour as there is no way this or mat can do quad colour. No way no how.

-----Incndry sabotage

PROS:- Its red so it goes in the deck easily and it being instant you can blow your oppenet out with it. At three damage it will kill most early cratures in the format before turn 5, and its only four mana so its easy on corve.

Cons:- It requires to ether sac or kill one of my win cons to use it, forcing me to dig farther into my deck do be able to get there and win, meaning it might just allow my oppenet to rebuild faster and win.

-----Kozilek's return

PROS- much the same as sabtage it comes down early and clears away little threats and is instant speeed for the blowouts, though this one doesnt require me to sak and artifact so i can keep an extra thopter from vertuoso.

CONS- That one damage less is a big thing with most of early threats being toughness three or more. I'll never be able to use the second ablitly on this card. I can only see using it if the meta shifts its way into aggro.


-----Aetherquall ancient

PROS:- He adds another wincon to the deck that does not use energy, and as a flying 6/6 he will probabaly finish off the opppenet really fast if i can protect him. He also doesnt kill the guys he gets rud of allowing me to use the energy he makes to creatre thoptors if i ahead, or use the energy he leaves ehind if killed to make thoptors aswell.

Cons:- At 7 mana im tapping out to cast this guy so i Have to have 8 energy when I play him or he may as well just be a big dumb wind drake. The point of most wrath effects is that they give you breathing room. This guy doesnt give me that vs aggro atall and will sometimes even be slow for midrange. Hes probably good if the meta shifts to a stally situation, but even then he doesnt kill things only bounces them. Bouncing things can sometimes give the advatage to your oppenet meaning you have to use your removal with that in mind rather than on other threats.

How to Play

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Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0190184

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Turn the wheel cronk! Untseted

id say for with the Incndry sabotage because it flows with the deck as-is

1
Posted 10 November 2016 at 20:21

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