Speed of Boros Legion

by NexEvo on 29 April 2013

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (3)


Sorceries (4)

Instants (6)


Enchantments (2)

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Deck Description

red/white boros deck

How to Play

speed speed speed.
Just keep attacking.
Battalion. Haste. Flying. WHAM!
More Creatures, the better.

Deck Tags

  • Red
  • White
  • Boros
  • Battalion
  • Haste
  • Flying
  • Mountain
  • Plains
  • Ravnica
  • Gatecrash
  • Dragon's Maze

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 2,683 times.

Mana Curve

Mana Symbol Occurrence

3600280

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Speed of Boros Legion

replace assemble the legion with Legion's Initiative and you got yourself some beefed up peeps.

1
Posted 29 April 2013 at 16:56

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Legion's Initiative shouldn't be a Mythic. I just really don't like the card.

0
Posted 29 April 2013 at 19:25

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Hold on and think about it for a minute. Legion's Initiative is similar to Glorious Anthem apart from the fact that it makes all your creatures impervious to any board wipe. So bye bye Supreme Verdict, Terminus, Bonfire of the Damned, Mutilate, Sleep..... That's what makes this card insanely awesome, not so much the +1/+1

1
Posted 29 April 2013 at 23:28

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i agree that it is a good card in very specific situations but honestly how often do you run into a deck that has board wipes as part of its main strategy. possibly often possible not at all. so if you hold on and think, legions initiative is only really useful in those situations (lets give you the benefit of the doubt and say 60% of the time) that means 40% of the time it is a next to useless 2 drop. assemble the legion however, even though it is a 5 drop will always be good. there is almost no situation where you have it in your hand and go "man i wish i had another card" simple math as far as i am concerned

1
Posted 29 April 2013 at 23:39

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I think i will put Legion's Initiative in the sideboard then.

0
Posted 30 April 2013 at 13:22

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Permit me to disagree with you Endgamer31. The Initiative will boost everyone of the creatures and thus plays into the aggressive strategy of this deck and when you go for aggro, you don't want to have to wait until turn 6 to get a single 1/1 in play. With Legion's Initiative you can begin pumping your red creatures with +1 power as early as turn 1 and if they happen to be white as well, they get a defense bonus also. This also means you can attack every turn that you want and if the opponent happens to play an instant to hurt one of your creatures during the attack, you simply blink everyone out and they show back up as defenders. Heck, even if you make it through you can blink and in effect get the same effect as if all your creatures had vigilance. In my mind it's a main deck card more than the Assemble the Legion for aggro purposes.

1
Posted 30 April 2013 at 16:28

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but its ability is a one trick pony if I'm not mistaken. once you use it to blink it is exiled for the rest of the game correct? I'm not saying it is bad. it is a good card. i just think that the assemble the legion will be more us ful in more situations. the boros deck are all about getting out 3 creatures ASAP. so if i have a 1,2 and 3 drop in my hand im no going to wast turn 2 on dropping a legions initiative. that means it is coming into play earliest on turn 4 probably more like turn 5 if you have a good 4 drop like the firemane avenger or tajic or a second really good 3 drop. so in reality they are cards that most likely come into play at the same time. so you have to analyze them basically as coming into play at the same time. so turn 5 do you want basically a +1+0 to 2/3s of your creatures and possible removal protection if the happen to be running a removal deck? or a card that will be pumping out attackers for you at a scary good rate? it seems like a pretty easy decision to me.

as a side note... why no medic? they can be stupidly good

2
Posted 30 April 2013 at 17:01

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I didn't even think about Medic. Good idea!

0
Posted 30 April 2013 at 17:05

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Actually the text in the card says "return those cards" which means that technically the Legion's Initiative should return as well. We'll have to see specific rulings on that one, as it is a little unclear. And yes Frontline Medic is a really good add.

1
Posted 30 April 2013 at 17:15

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the text actually reads as "{R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gains haste until end of turn." see the colon? that means exiling legions initiative is part of the cost and happens before you exile all your other cards. thus the "return those cards" should only refer to the creatures exiled with it and not the legions initiative itself. at least thats how i read it

2
Posted 01 May 2013 at 19:48

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Thanks for the clarification Endgamer31. I was able to confirm that you are indeed correct. It does make it a little less powerful, but is still a pretty good card. I feel like Assemble the Legion would be better if you had a way to ramp up to it and would be able to cast it on turn three. That way you would start benefiting from it on turn 4.

1
Posted 01 May 2013 at 20:51

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I could splash in green for Farseek.

0
Posted 02 May 2013 at 04:00

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Why do you need a far seek?

1
Posted 02 May 2013 at 05:32

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Tralese said if I could ramp up to it. I could possibly get it out on turn 3.

0
Posted 02 May 2013 at 13:21

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Nex,
I would agree with Endgame on this. Either you go for Aggro and hit fast with small creatures which is what you have at the moment, or you go for a ramp strategy in which case you could go tri-color, and heck include Arbor Elf and Zhur-Taa Druids followed up with bigger creatures and, heck, Rancor to boot!

As it is, I would stick with heavy aggro and put in Lightning Maulers for turn 3 battalion trigger and Hellrider for a finisher.

1
Posted 02 May 2013 at 15:50

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i agree with you agreeing with me.... O_o ..... but i dont agree with the lightning maulers. there are much better 2 drops that have battalion and some good 3 drops already in the deck that have haste. i think that is a much more consistent strat. hellrider is a good idea

1
Posted 02 May 2013 at 16:23

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I just like the idea of dropping a lightning mauler on turn two unpaired, then turn three frontline medic and swing with everyone indestructible. But yes there are many options for a 2 drop.

1
Posted 02 May 2013 at 16:27

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well, like i said before... Im trying to make it block constructed with m13.

0
Posted 02 May 2013 at 16:40

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tralese you have a good point. i think either works fine

1
Posted 02 May 2013 at 16:41

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endgamer31 and Tralese, check out my new deck.
http://www.mtgvault.com/nexevo/decks/kaalia-of-the-vast-edh-2/

0
Posted 08 May 2013 at 13:23

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Righteous Charge or Rally the Peasants can change a big attack into a devastating attack as most likely they will be adding at the very least 6 more damage and very likely adding 10 plus extra damage.

1
Posted 29 April 2013 at 17:37

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well, Rally the Peasants isn't in the "Return to Ravnica" block. I would probably sideboard Righteous Charge.

0
Posted 29 April 2013 at 19:23

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whoops didnt realize you were going for that. the falcon threw me off lol

1
Posted 29 April 2013 at 23:39

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it's all gud.

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Posted 30 April 2013 at 13:24

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this is really nice. i have made similar red decks, but this is just awesome. i REALLY want this deck. just wish it was about $50 cheaper. LOL

1
Posted 01 May 2013 at 18:52

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thanks. It is a little costly but it's really effectuive

0
Posted 01 May 2013 at 19:12

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