Goblin Chocolate Rain: Revisit

by Noadbrush on 10 January 2018

Main Deck (55 cards)

Sideboard (15 cards)

Sorceries (3)


Instants (4)


Enchantments (4)

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Deck Description

Like Burn? Like Lifesteal? Like Control? Like not being blocked? Like lots of dmg in one turn? Like JANK??

This is a Temur Control Deck with black splashed in for Trespasser's Curse. The entire deck is built around Hunted Phantasm with Trespasser's Curse on the field.

How to Play

There are now 2 elements to this deck. *Edit*

Element #1: Jank Synergy
The main portion is the ETB synergy of Hunted Phantasm and Trespasser's Curse. As soon as Phantasm enters, the opponent will lose 5 life, and you will gain 5 life when they receive the 5 goblins.

Since this deck requires some setup to get the synergy going, the element is the support. We need to be able to dig for our synergy as well as defend ourselves.

If you have Turn 1 Illness in the Ranks, try to always play it first so you don't have to worry later, unless you are up against very aggressive aggro.

Forbidden Orchard also synergies with Curse, getting you some more damage in for a faster win.

Hunted troll for a faster clock and bigger body. Considering Hunted Dragon, but pushes the curve up.

Element #2: Control and Dig.


Most of the spells are added to give use either Scry or Draw to sift through our deck. Our combo is centered around 2 cards with only 4 copies of each, so we need to get to it. Condescend, Remand, Serum Visions and Commune with the Gods, help us to move cards out of the way.

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Any help to make this deck better would be great. I didn't put Blood Artist or Seeker in this deck for now, because they die to pyroclasm, and even though they do massive work, I'd rather just have two Trespasser's Curse out. Also Thinking about using Transmute cards to help tutor up the win con's faster.

Weaknesses: Blood Moon, Solemnity, big tempo creatures.

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Win/Loss Results: (Describes running tested modern matches and changes to the deck after the fact)

Budget Bant Eldrazi: Win 2/0
Abzan Tarmagoyf: Loss 1/2 - See Goblin Chocolate Rain: First Cut
Affinity: Loss 0/2 - Added Playset of Pyroclasm after this match.

Dredge, bloodghast, amalgim: loss 1/2. Close and got beat at topdeck. Need better dig/board control?
U/W Taxes/Flicker/Aggro: Loss 1/2. Game 1 dead hands, game 2 win, game 3 dead hand. Dies to fast decks? Needs mass bounce?
CoCo Exert, Intruder Alarm Infinite combo:game 1, all necroskitter and soul-scar. Got synergy off and stole creatures, but combo game 1000 tokens to opp. Game 2, win, Game 3, win. Soul-scar and Necroskitter should come out, more synergy boost.
Abzan Lili/Goyf: 0/2 losing cards in hand wrecks my digging. Abrupt decay wrecks my synergy. Play bounce or hexproof items for protection/control. Echoing truths? Beat deck in friendly match.

Abzan Lili/Goyf: 1/2 needed to push the synergy a bit more, or have some burn in hand. SB removed graveyard more than enough, but lili discards kept them alive.

Esper Spirits Version: Loses all matches. Not tempo enough with spirits, not enough card draw.

Sultai Version: Works great! Still slow and clunky, dies to aggro. Going to Temur Version with this current build, splashing black for the curses. Replacing illness in the ranks with circle of flame?

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0301040

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

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