Turbo Green

by NoobGod on 18 April 2012

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

Yes, yes, I know, "Hurr, Mono-Green Sucksss".

The point of this deck is simple: use the best (?) 1-drop green creatures to make an advantage, use Glimpse of Nature to draw a LOT of cards.
Overrun lets you finish the game. Treetop Village gives you mana AND a 3/3 creature with Trample.

Any advice is welcome.

Deck Tags

  • Creature-Based

Deck at a Glance

Social Stats

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This deck has been viewed 1,237 times.

Mana Curve

Mana Symbol Occurrence

000049

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Turbo Green

Looks like it will work, but very vulnerable to -X/-X, or any sort of board wipe.

Sort of deck where you need enough creature advantage by the time you hit overrun, and need to be far enough ahead for that to give the win. Otherwise could see it getting swamped.

Could try a few cards that cost more, but give more 1/1's also. Mongrel pack could work.

1
Posted 18 April 2012 at 09:49

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True, the "-X/-X" spells are deadly against this deck. Removed 2x Harmonize and added 2xGaea's Anthem to increase toughness.

0
Posted 18 April 2012 at 16:53

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