Worldslayer Trample Try 1

by Nyarlathotep on 18 July 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Simple deck concept:
-Trample helps deal combat damage to a player.

-Mana Accel lets you put out bigger and scarier creatures and play everything in your deck.

-Fair draw lets you find that card you wanted while dealing massive damage to your opponent.

-Darksteel plate makes your primordial hydra hard to get rid of and nigh unstoppable.

Can this deck run without a worldslayer? Hell yes.
If I draw a worldslayer will it benefit my game? Just do a sample draw and see for yourself.

Note: Watch out for 1 mana white removal...

Deck Tags

  • Stompy

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,586 times.

Mana Curve

Mana Symbol Occurrence

000044

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Worldslayer Trample Try 1

Worldslayer doesnt hep you at all, The only way it would help is if you could recover quickly after using it, which you dont always do. Remove worldslayer, put in someother actually useful, like giant growth, or something else better

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Posted 19 July 2011 at 19:58

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It locks your opponent down for mana I easily have and I've been having no trouble getting both darksteel plate and worldslayer out on a swinging primeval titan or primordial hydra turn 5-6. Besides, giant growth has rotated out.

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Posted 19 July 2011 at 20:04

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Not until Innistrad comes in it doesn't.

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Posted 19 July 2011 at 21:47

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This deck is pretty quick and simple, most games are just going to end with darksteel plating the Primordial Hydra or primeval Titan without the sword. +1

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Posted 20 July 2011 at 03:44

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