Ill draw my deck (Ad Nauseam)

by oblivianahiliation on 29 June 2014

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (6)


Instants (2)

Artifacts (3)


Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

i saw a very similar deck being used in a modern tournament and thought it was awesome. the combo is incredible and it leaves your opponent dumbfounded.

How to Play

this is a very complicated and fragile deck that is difficult to understand or use, basically the goal is to cast ad nauseum with either angels grace or a phyrexian unlife, you then proceed to draw your entire deck to the astonishment of your opponent. once you have all your cards you use a few simian spirit guides to cast lightning storm discarding all of the fifteen or so lands leftover so hit your opponent for leathal damage, you use pact of negation to protect your important spells because youll win or loose this turn anyway.
Use scry lands, serum visions, sleight of hand, peer through depths or mystic teachings to get the cards you need for the combo.
Phyrexian unlife and angels grace keep you from dieing to ad nauseum.
Lotus bloom and pentad prism allow the combo to happen as soon as turn three.
Pact of negation and boseiju are great for peotecting your spells.

All in all this is a super hard deck to beat when its played right, its particularlly good against removal based decks. let me know if you have any questions or suggestions.

Deck Tags

  • Combo
  • Esper
  • Modern
  • Epic

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,204 times.

Mana Curve

Mana Symbol Occurrence

712860

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Ill draw my deck (Ad Nauseam)

I do not feel that this deck is as fragile as you describe it. It is complicated to pilot however. I have been playing this through a whole bunch of modern dailys and Premiers online and it did a great Job, I top 3ed with it most of the time. The good Thing about this deck is that it is faster than most aggressive decks and still can easily win against control decks because it can just win at instant Speed in Response to them tapping low, thus making the control-match up which thends to be the soft spot of Combo decks much better.

Bad match-ups however are the Tron-ones because we can neither stop them from mindslavering us nor survive an Emrakul attack. There are two match-ups I actually consider unwinnable: Infect and Bogle. Those are, however, very rare in today's modern Environment and not a big Problem.

Also, I HIGHLY recommend 4 Leylines in the board against decks that run any form of discard. A single Inquisition of Kozilek and our whole gameplan may crumble.

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Posted 10 July 2014 at 11:13

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great advice, i forgot about that stupid leyline of sanctity, there are a couple of people that play infect in my playgroup, ill try to think up something that can beat it or help stall at least.

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Posted 11 July 2014 at 02:01

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Just from my experience: Infect is the one unwinable match-up. I mean, if you get the Turn 4 kill and they draw terribly and you are on the play I can see a scenario where you can win, but all in all I'll go out on a limb here and say: this deck won't beat infect. Against pretty much every other match-up however, I consider this deck top-notch.

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Posted 12 July 2014 at 18:38

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any ideas as far as sideboard cards go.

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Posted 12 July 2014 at 19:11

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No sidecoard in my opinion. You just gotta raise infect-decks. I mean, bringing in a few path to exile might be a thing, but you're only delaying your combo then.

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Posted 13 July 2014 at 18:20

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well i do have four simian spirit guides for some reason, i think ill take one of those out in favor of a Path.

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Posted 14 July 2014 at 00:06

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SSG is already a Combo accelerator as when you have on in your Hand, that makes for an additional mana for ad nauseam, potentially going off a turn early:

Turn 1 -> Land
Turn 2 -> Second land, Pentad Prism on 2
Turn 3 -> Third land, Exile a Spirit guide. six mana, go off.

Don't go out of your way for some obscure infect-Sideboard plan. Just race them.

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Posted 14 July 2014 at 13:05

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Oh and here is a Sideboard (also called Morphboard)-idea: I Play 4 Grave Titans in my Sideboard. In bad Matchups like infect or affinity, I just throw out Combo pieces and accelerate into a turn 3 or 4 Grave Titan, which will catch most opponents of-guard, as they sided out most of their removal and a grave Titan is both a massive brick wall and a very fast clock.

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Posted 14 July 2014 at 13:07

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i love the idea of busting out a grave titan right after they ditched all their removal thanks for the idea man.

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Posted 14 July 2014 at 16:30

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